xGreyWolfx Posted November 24, 2011 Share Posted November 24, 2011 (edited) Hello Fellow Forum Members! Once the Creation Kit is finally released, hope-fully a friendly Modder/Tweaker will fulfill this request, since I lack both the skill and knowledge to even attempt it. I'm attempting to present a rather ambitious project that incorporates Skyrim's in-built animations and "nodes" for NPC animations and actions into a complete and wide-ranging mod that allows the PC to do (mostly everything) that NPC's can, and also use some vanilla animations and apply them to objects and actions in the world the PC can already perform. This pen-ultimate goal is "S.A.E.R", or "Skyrim Animation Enhanced Role-Playing". As previously mentioned, the general concept behind this ambitious mod project is to apply several npc specific animations and actions to the PC, and thus allow the PC to perform these actions in the same manner as an npc, thus increasing (IMO) the sense of immersion and realism with-in the game, as well as aiding in Role-Playing. However, I'm very aware that the cost of implementing these animations would also most likely result in a major slow down of the game-play, and an increased sense of "clunkiness". Examples of what both I, and the prospective Modder want to achieve include: -Forcing the "use" or "grab" animation to play whenever the PC picks up an miscellaneous item, or opens a door, thus representing "grabbing" an item or "opening" a door (This can be observed whenever NPC's use/activate a door.-Using the animation Ralof play's when he checks the dead body of his comrade in Helgen's Keep whenever the PC loots a dead body or chest, to simulate bending down and checking the body/container for gear.-Applying the "Lever Pull" animation to all horizontal Levers in the game world, thus actually "using" the Lever, much like the lumber mill lever animation in Riverwood.-"Equipping" the appropriate prop (be it food or drink, or perhaps even a book) and forcing the appropriate animation to play when-ever the PC eats or drinks an item, or activates a book from their inventory.-After the PC visits the Bard's College and has the appropriate item, the PC can "play" the instrument in Inns and Taverns, like NPC Bards. (Not entirely sure if this is possible-could add some purpose to the Bard's/Skald guild.-When ever a Dragon lands in close proximity, perhaps the animation for being "shaken" could be played (seen when Alduin collapses the tunnel in Helgen's Keep)-"Combat taunts" such as hammering your weapon on your shield, seen by most enemy warrior/fighter NPC's-Most other Animations that the NPC's can perform will also, hopefully, be able to be played by the PC. In addition to this, I (The Modder) also hope to eventually be able to mod in the Nodes and Actions that are exclusive to NPC's, such as Hunters sitting on tree stumps at Hunter's Rest, or leaning over the strategic map of skyrim in Stormcloak camps. Also, much like Oblivion's "See You Sleep Mod", we also hope to be able to have, when a bed is activated, the animation to play for the PC getting into the bed and going to sleep. If anyone would like to, eventually help (do all the work) of this Mod, then know that You have My, as well as MANY other forum goers undying thanks and gratitude. If anyone see's this idea as worthy of a modder to implement, then post in this thread, send me a PM, or /Edit-Update:After perusing the Forums for a few more months, I've also seen a huge multitude of proposed realism tweaks and overhauls, which will hopefully include features such as real tme carriage/wagon rides, driving your own wagon, and various addition of flora fauna which will hopefully increase realism and immersion in Skyrim. I'm going to try and contact prospective Authors of these mods to see if they'd be interesting in working on/incorporating this idea into their compendiums. Thanks for Your time,Grey_Wolf Edited February 7, 2012 by xGreyWolfx Link to comment Share on other sites More sharing options...
TKHawke Posted November 24, 2011 Share Posted November 24, 2011 This really seems like it could have good potential but unless it's done well and properly implemented it'll go bad easy. Link to comment Share on other sites More sharing options...
xGreyWolfx Posted November 24, 2011 Author Share Posted November 24, 2011 Most definitely, I agree with you one hundred percent, However, seeing as I have no ability to even attempt altering some script files, I can't do it, xD Link to comment Share on other sites More sharing options...
Recommended Posts