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Blender/mesh question


Boodrl

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I have a mod that is using a rose mesh in the texture. The rose has about 14000 vertices :ermm:

 

When I load the rose in the game only one side of the petals actually shows up in the game. I know about adjusting normals so you can chose which side the texture shows up on.

 

I want both sides of the petals to have visible textures. I've tried duplicating the petal meshes which raises the vertex count even higher. When I load it in dragon age the mesh is obscured so I don't think DA:O can handle that many verticies

 

Does anyone know how I can get both sides of the petal mesh to show the texture?

 

 

EDIT--Annnd I just realized a second too late that I posted this in the wrong section.... :wallbash: Soorry moderators :unsure:

Edited by Boodrl
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