dragonchris152 Posted December 6, 2013 Share Posted December 6, 2013 On 12/6/2013 at 4:34 AM, TaeRai said: Alright, I am taking on this project. I haven't seen the movie but my girlfriend is a big fan so she'll be able to help me out and make me watch the movie, lol. FYI, I don't care if it's unlore-friendly because I WILL make it lore-friendly. I have no idea when it'll be done or not but I promise you all this - It WILL be done. Getting started now!Well if you do it you might want to message the guy. Unless the nexus is messed up right now this is from two years ago. Link to comment Share on other sites More sharing options...
TaeRai Posted December 6, 2013 Share Posted December 6, 2013 On 12/6/2013 at 7:14 AM, dragonchris152 said: On 12/6/2013 at 4:34 AM, TaeRai said: Alright, I am taking on this project. I haven't seen the movie but my girlfriend is a big fan so she'll be able to help me out and make me watch the movie, lol. FYI, I don't care if it's unlore-friendly because I WILL make it lore-friendly. I have no idea when it'll be done or not but I promise you all this - It WILL be done. Getting started now!Well if you do it you might want to message the guy. Unless the nexus is messed up right now this is from two years ago. Ah, silly me. It popped up on the Nexus and I forgot to check the date. I feel so stupid now -.-' Link to comment Share on other sites More sharing options...
DannyHylan Posted May 4, 2018 Share Posted May 4, 2018 Well, in this Era (2018) exists a few mods of moving player homes, like flying boats with a rudder as the ship's manual controlling; or a little carriage-home that you can take it anywhere. So a future How'ls moving castle idea would be perfect, If it is so hard to make it move without colission problems, it could only transport by appearing in many certain places of Skyrim. And yes, this is Skyrim, but is not a viking game, is a fantasy game with a very extended lore, there are many mods that breaks the lore a little, but they fit just fine. So this idea, my friend, this would be very nice. Link to comment Share on other sites More sharing options...
RainingWillow Posted January 3, 2019 Share Posted January 3, 2019 I personally like this idea. If I knew how to mod or make mods I would totally be behind it. And also how time everyone posts an interesting or weird mod idea on here someone always brings lore into it? Not everyone cares if a mod is lore breaking or not they just want cool features. All in all this mod sounds really challenging, but I see a potential to make it easier (kind of) what if instead of going with the massive mess that is the first version in the movie:instead the mod could use the smaller version found later in the movie. The flying version.http://www.asharperfocus.com/images/Howls27.jpg(I know they look like the same size for those who haven't seen the movie at all or in a long time but in actuality the flying one is more like the home in solitude while the legged version is like castle Volkihar)This mod would still be difficult, but perhaps the home could actually be a creature that can be tracked and called, but when the entrance section is clicked on it transports the player to the actual house which would be situated somewhere in the sky with moving cloud and parts, something simple to make it seam like it's moving while it really isn't. Perhaps a spell tome could be found somewhere random in a field (to make it interesting) or a turnip headed scarecrow could be keeping it in his jacket. As for howels spells and transformation I think that should be it's own mod all together. Link to comment Share on other sites More sharing options...
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