Doedel Posted November 24, 2011 Share Posted November 24, 2011 Have you, like me, wondered why your ancient Shield of Ysmir, wielded by one of the most important figures in Skyrim's entire history of which only a single one exists in the entire universe, is worth less than some shitty hide shield with a 10% magicka damage enchantment? Or why the Daedric artifact Mace of Molag Bal, acquirable only through dedicated worship and piety to a notoriously homicidal Daedric Prince, that can suck the souls out of its victims, is worth less than an Iron War Axe with a 10 shock damage enchantment? Or why Azura's Star, another artifact capable of holding innumerable and infinite amounts of souls of any size is worth less than a one-off grand soul gem? Well I'd like to see this changed, and have items throughout the world reasonably and logically prices to reflect both their uniqueness and potentially historical significance. This not only includes weapons and armours but also more generic items, like silver and gold pottery and kitchenware, exotic plants and foods, and so on and so forth. But simply tweaking the cost of items isn't enough. After all, let's say you were rummaging through your grandpa's dusty attic one day and found an intact example of ancient Egyptian pottery. You couldn't just take that to your local pawn shop and expect to get $10,000 for it, could you? No, you'd have to search around and look for a buyer, a specialist who deals in that sort of thing. This was one of the splendors of Morrowind back in the day; there was no shortage of super-expensive stuff and most objects were more or less logically priced; a unique Daedric weapon or historic piece of history could be worth upwards of 10 or 20 thousand gold, but good luck finding any shopkeeper with more than 1000g to barter with. For transactions dealing with these rarities you had to go price hunting, which often meant traveling to Mournhold. This is the kind of thing I'd like to see. For example, the Mage's College in Winterhold seems like the most logical place to sell arcane artifacts and enchanted weapons and armors. Jarls and their noble courts would be most interested in acquiring objects of power and historic reknown. These would be the buyers you'd have to seek out to peddle those rare and unique items. But there's more! I'd also like to see the return of expensive silverware (forks, knives, plates, bowls, pitchers, etc) as well as goldenware, and even ebony and (volcanic) glass pottery for the super-rich (and daring thieves). Dwemer and Daedric items should be removed from the smithing skill -- Dwemer armor is special because it hasn't been produced in thousands of years (and the methods of creation lost), making finding individual pieces and entire sets exceptionally rare and fulfilling; and Daedric armors (even ignoring the fact that according to past lore there's only a single set of Daedric armor in existence) should only be created by the most powerful and arcane sorcery, conjuration and acts of ancient daedric summoning -- perhaps requiring some sort of daedric counterpart to the Lunar and Sky Forge (a SHADOW FORGE!!!!!!!!). Another completely unrelated aspect is that I feel merchants by and large are far too f***ing sketchy. The 500g piece of armor I pick up in a dungeon is suddenly only worth 150g to the merchant I'm trying to sell it to, but once I do suddenly he's selling it for 1000g? I don't bloody well think so you bastard! So I'd like to see more equal prices for items, but also a general decrease in the worth of more generic and numerous stuff. So that's my idea in a nutshell. Link to comment Share on other sites More sharing options...
LuDux Posted November 24, 2011 Share Posted November 24, 2011 Sounds like a fantastic idea for a mod. I'd use it in a heartbeat. Link to comment Share on other sites More sharing options...
Bearget Posted November 24, 2011 Share Posted November 24, 2011 Agreed. I couldn't have said any of it better. Link to comment Share on other sites More sharing options...
Recommended Posts