EijiroTono Posted August 5, 2016 Share Posted August 5, 2016 (edited) As the title says I can't seem to work out how I make the water I've set down change directions. I'm working in an exterior cell and it's a water activator I'm trying to change. I've looked for tutorials, including ones for Skyrim, but haven't found anything that's cleared it up for me. When I edit the activator there's a section called Water Current but that seems to only make the water push an actor in different directions without visually changing anything. I tried putting down a cellwatercurrentmarker, as suggested in a Skyrim tutorial, which also gave no new result. Not sure what else to try or if I'm already close to what's required but missing something. Any suggestions would be appreciated. Edited August 5, 2016 by EijiroTono Link to comment Share on other sites More sharing options...
Blacksage81 Posted August 5, 2016 Share Posted August 5, 2016 I believe that there are different water meshes that have different flow directions, it was the same way in the Skyrim Ck. Or you could just rotate the water plane itself, though I would avoid 45 degree angels unless you have ample means to cover the gaps.(personal experience :() Link to comment Share on other sites More sharing options...
EijiroTono Posted August 5, 2016 Author Share Posted August 5, 2016 Rotating didn't seem to change the direction of the current for what I already have in place. Maybe I've been eye balling this thing too long though and am missing subtle differences. Best I can tell almost all water activators are flowing south to north for me but I did find one that's going north to south so my problem is solved. I honestly wouldn't have thought to keep trying different ones. Maybe my CK is just being wonky today when I was rotating and what have you (I did refresh the render window to see if maybe it just didn't update straight away). Either way thanks for the help! Link to comment Share on other sites More sharing options...
Recommended Posts