Jump to content

Argonian Tail Replacer


Drachis

Recommended Posts

I've been using the .xml updated NifSkope to edit Skyrim meshes. Imo, the female argonian tail is too low, so I wanted to do a simple adjustment to raise it's position, but no matter how wildly I change the nif, it has no effect on the in-game model. I decided to run a quick test by changing the file name of the khajiit tail to argonian and see if the game would replace it. It did work, so I don't understand why it won't accept the edited argonian tail.

 

Is this because the tail is animated? I converted the tail to an .obj file and opened it in 3ds max to work with, and then remembered I had no f***ing clue how to change something like this. Any help is appreciated.

 

 

 

 

 

Also, I still haven't made much progress on another question concerning object space normal mapping: http://www.thenexusforums.com/index.php?/topic/471526-need-help-creating-object-space-normal-maps/

Edited by Drachis
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...