Drachis Posted November 24, 2011 Share Posted November 24, 2011 (edited) I've been using the .xml updated NifSkope to edit Skyrim meshes. Imo, the female argonian tail is too low, so I wanted to do a simple adjustment to raise it's position, but no matter how wildly I change the nif, it has no effect on the in-game model. I decided to run a quick test by changing the file name of the khajiit tail to argonian and see if the game would replace it. It did work, so I don't understand why it won't accept the edited argonian tail. Is this because the tail is animated? I converted the tail to an .obj file and opened it in 3ds max to work with, and then remembered I had no f***ing clue how to change something like this. Any help is appreciated. Also, I still haven't made much progress on another question concerning object space normal mapping: http://www.thenexusforums.com/index.php?/topic/471526-need-help-creating-object-space-normal-maps/ Edited November 24, 2011 by Drachis Link to comment Share on other sites More sharing options...
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