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Faction Mod Ideas


TheSpeaker

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So by now, most of us have played a fair bit of Skyrim and we've joined and conquered a few factions/guilds. Maybe it was just me, but while the faction stories were more interesting than before, I felt they lacked something. I liked having a clear, visible rank in a guild. I wouldn't want to be the head of the guild all the time, but I do like to know where I stand within it. So here are my ideas. Please feel free to add your own, it'd be interesting to see them.

 

1. I know there is some dialogue implying it, but it'd be nice to have a badge of office for factions. An example could be the Imperial Army, a suit of armor that gets replaced when you gain a rank or if you get a new set for each rank. Things like that for all factions are a good idea to me. But also in the way of expanding things. It could be a staff for the college, or a specific set of robes, or certain rings for the Thieves Guild, etc.

 

2. When I joined the College of Winterhold and completed the quest line, I really didn't feel like I was the Arch-mage. Sure they have me some new robes and rather breezy new accommodation, but I didn't feel like the Arch-mage. I also didn't feel the college is nearly big enough. Yes, the main building is rather large, but essentially, it's only a handful of cells you can visit - and this is supposed to the famous College of Winterhold. I know things have gone down in the years, but was it really always that small? I feel the same with some of the other factions. Not to mention that your "underlings" don't treat you any differently, and there's hardly any real benefits. Even if I just got an apprentice after becoming Arch-mage, that'd be an improvement. I could send them out to fetch ingredients or soul gems etc, like Dogmeat from FO3. You don't get that sense of achievement or power as I felt in Oblivion. It'd be great if we could expand on these factions once the Construction Kit comes out.

 

3. Lastly, new factions. I really miss the Great Houses from Morrowind. I know there are two political factions in Skyrim at the moment, being the Empire and the Stormcloaks, but that's just grunt soldier work. It'd be nice if you could be an official or work your way up to some kind of politcal position. Possible ideas could be joining the Thalmor, or even the Imperial Cult. I loved my priest character from Morrowind. It wasn't my favourite elder scrolls game, but I really enjoyed the variety of factions and their choices and rewards. Even having a joinable East Empire Trading Company would be great. Start a small farming community similar to the mines of Ravenrock on Solstheim. That kind of thing.

 

Bearing in mind, we might have a few things changed or added with possible expansions and DLC, but It would be interesting to see what everyone else thinks, and what you all might want to add to the game by way of factions and faction improvements.

Edited by TheSpeaker
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I totally agree with ya.

The first think after I get to be the archmage, I am asked to go get some frikkin' dremer cogs. Like what the heck? GO GET YOUR OWN COGS! And tell me what you are planning to do with em in MY college.

I wish that after I got to be the archmage, I could send the apprentices to do my bidding, alone or in groups. And have some way to get more apprentices, since those blocks will probably get killed halfway through the first dungeon crawl.

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