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Help creating a custom esp to reduce load order strain and conflicts


ReaperTai

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This may have been brought up before but are way to many posts to search through.

 

I am trying to create a "my stuff" esp so i can consolidate some of the build items into a single esp.

 

I have figured out how to use fo4edit to make a personal copy of a 10mm edited for few stats and it got me thinking. I build settlements for fun and use alot of mods like SOE and HM and BS etc, was wondering about pulling items from those kind of mods and making my own personal mod for the pieces i want from them. For example....alternate settlements has 711 items, the foundation piece under floors has like 12 diff color combos, i only want 2-3 of them. if i just dl orig for assets, enable then disable orig (after copying ones i want), enable mine will it use all the orig stats/mesh/scripts/etc.? If it uses a custom script injection like HM or BS will it appear in same menu or a vanilla menu?

 

I am not trying to steal or anything like that. I fully support and love all the wonderful peeps making these mods. I simply want to cut down some of the clutter in my menus. Combine all the mods i use and im prob over 3-4000 new items in menus, and only use maybe 3-500 of them. This is a personal mod and would never ever be uploaded or shared with anybody.

 

My eventual goal is to learn to use inject script to make a "My Stuff" menu option with all the bits and pieces i want from others mods so that i only have say 1000 items instead of 4000.

 

I think many would like to learn to do this as well and would be useful to the community.

 

Any help or pointers in right direction would be much appreciated.

 

-ReaperTai

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i think you are talking about merging esps? I dont know much about that but combining 4000 mods is not exactly workable I believe. What I would do is just merge simple mods that do similar things together. Like weapon mods, or stuff like that. mods that fix things or add things that dont conflict or require other mods to work and are up to date in its latest version all of them.

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not exactly merging esp but pulling pieces out of one into another. its not 4000 mods but 4000 build items in maybe 5-7 mods. same example i gave, alternate settlements has 20 foundation pieces i only want to use 3. want to copy those 3 into my own mod. this should allow me to cut down on conflicts by having all the pieces i want in 1 mod, allowing me to alter id's and such to have less conflicts. same thing as weaponsmith extended that you dl the file and disable the esp but make the weapon at crafting station.

Edited by ReaperTai
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