Aluminumfoil Posted November 24, 2011 Share Posted November 24, 2011 It bothers me that 2h weapons are so slow and sluggish to attack. My general thought here is to make 2h weapons the same as 1h weapons in speed and damage, but give them an advantage in stagger on hit and reach. The idea being, hopefully, that a skilled 2h fighter could potentially keep sword and shield or dualwield enemies at bay while pounding on them, or use the weapon against monsters with short reach and relatively slow movement, like trolls, while circling away from their return strikes. Your thoughts / suggestions / flames? Link to comment Share on other sites More sharing options...
topeira Posted November 24, 2011 Share Posted November 24, 2011 if 2 handeds are as fast as 1 handed than what's the point of 1 handed weapons?! not good. however yeah, these weapons are really really slow. even the swords. i think that once it's possible than 2 handed weapons should cause very short staggering even with their normal weak attacks. a short stagger should give one handed wielders a chance to recover and block the next attack. also the entire point of the sluggishness of 2 handed is to allow the defender time to bash them. when the AI is attacking you with a 2 hander it's on purpose that they are slow - since the player needs to have the time to react to the attack by bashing. also i wish that there will be a mod that allows blocking to cancel a swing of a weapon (especially a 2H one) in the first second of the animation to allow the much needed defense. in short - i think the 2H speed is fine , but they must stagger a little bit and there should be an option to turn the beginning of the swing animation into a block. otherwise if u use a 2H than there is no way in hell you avoid damage. Link to comment Share on other sites More sharing options...
mercbeast Posted November 24, 2011 Share Posted November 24, 2011 The issue here is that in real life, you historically had two options. Fighting with a two handed weapon, or fighting with a sword and shield (with the sword and shield being far more effective and prevalent throughout history). The concept of dual wielding is essentially fantasy as it is not exactly an effective method of fighting. Dual wielding is sexy however, so you have to find a niche for it. So the niche they have chosen is to give DW the highest DPS, Sword and Board the highest defense and fudge how 2h really works to make it the jack of all trades weapon type. Swinging a 2h sword is not as slow and clumsy as this game makes it out to be. I can see the hammer and to a lesser extent the axe being more reflective of what the animations depict, but a 2h sword is going to be about as quick as a 1h sword. Link to comment Share on other sites More sharing options...
CampanaAliquanta Posted November 24, 2011 Share Posted November 24, 2011 I abandoned two handed weapons after I got sick of the whole staggering thing. It was really disappointing because ordinarily I enjoy them. I would support a mod that buffs that to make it equal to DW (or removes DW entirely). I'm at work so I can't look for it but there is a really good youtube video of a recreation of longsword fighting techniques. Longswords were actually used to thrust not swing. As for the AI being slowed down to give the player time to parry...so long as the parry animation is quick enough you could definitely speed it up a bit, since it's as slow as treacle now. Link to comment Share on other sites More sharing options...
deama Posted November 24, 2011 Share Posted November 24, 2011 You could create a perk that once the player reaches around 150 two-handed skill, he would be able to unlock it and use a two-handed weapon on both his hands, combine this with that duel wielding perk, the speed can be increased. Link to comment Share on other sites More sharing options...
ishmaeltheforsaken Posted November 24, 2011 Share Posted November 24, 2011 Dual-wielding two-handed weapons should be a one-handed perk, not a two-handed perk. Link to comment Share on other sites More sharing options...
topeira Posted November 25, 2011 Share Posted November 25, 2011 (edited) I find 2H weapons too slow to be effective. I like the weight of the animation but since normal attacks dont stagger than every swing means getting hit. If there was a mod that adds staggering, and i mean a pretty short one, for getting hit with a 2h weapon than that could help. 1H weapon hits also can use a stagger but this will create a problem with enemies that cant block or with dual wielders that will never let a staggering enemy to regain balance to be able to block. Edited November 25, 2011 by topeira Link to comment Share on other sites More sharing options...
Darksun45230 Posted November 25, 2011 Share Posted November 25, 2011 Was wondering if anyone would endorse this idea: Clash Effect:When swinging two handed weapons a check should be performed between the player's two-handed skill and the enemies (one-handed, two-handed, Archery) skill. If the player's is higher, there's a higher chance they'll automatically block an enemies swing as the player swings while also hitting said enemy. This give players pause and weigh their attacks carefully. This window could be increased or decreased depending on effectiveness. Link to comment Share on other sites More sharing options...
Lhamaria Posted November 25, 2011 Share Posted November 25, 2011 (edited) Here's my two cents on this. I'm playing 3 warrior types. Sword and Board: By far the best when it comes to surviveability. With enchanting and all the perks you can enchant ring, necklace and shield with 20% magic resistance. With fortify enchanting potions even higher. Meaning you can make yourself immune to magic, and if you add fortfy block on that you will take 0 damage from blocking. Dual wield: By far the highest damage output. You can enchant one weapon with absorb health and stamina and the other with absorb health or stamina and soul trap. Carry with you The Black Star to always be able to recharge and you have a nigh immortal warrior with extreme health/stamina regeneration and insane damage output. 2-handed: Really cool for looks. You lose the defensive aspect, the extreme regeneration and the extreme damage output. So my take is up the alpha damage higher than the output of dualwield.(Daedric Sword alpha dmg 16, dw 2x16=32 -> Daedric Greatsword alpha dmg ~45-50) Add to that a base of say 10%-20% armor penetration to all 2 handed weapons. Now you have a reason to use a 2handed weapon. But it still doesn't quite weigh up missing 2 extra weapon enchantments. Edit: Especially when you can enchant stuff to do more or less infinite ammounts of damage, though this arguement also renenders my previous argument to up 2h weapons pointless (unless you, like me, am planning to mod a cap of 150). Please do note that I'm also playing on master so my observation/ideas might not align well with say, Adept. Edited November 25, 2011 by Lhamaria Link to comment Share on other sites More sharing options...
Augustyn666 Posted November 25, 2011 Share Posted November 25, 2011 I know we're really not supposed to compare games here, but Dark Souls' system of swords that could be one or two handed was something I've waited a long time to see, and was really hoping for in Skyrim. The idea being that when you're on all-out attack you go two handed, then when maybe you need to heal or equip a shield you switch to one-handed. Anyone know if that's possible? Link to comment Share on other sites More sharing options...
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