Jump to content

How to make bushes\shrubbery fade out farther?


topeira

Recommended Posts

hi guys.

im using a SkyrimPrefs.ini file with many tweaks to , supposedly, maximize stuff in the game.

 

1) do u know which lines i should edit so objects like rocks, bushes , shrubbery, and other medium, sized stuff will be seen for longer\farher?

 

2) also i see lines like:

 

[Display]

fMeshLODLevel2FadeDist=3072.0000

fMeshLODLevel1FadeDist=4096.0000

fMeshLODLevel2FadeDist=9999999.0000

fMeshLODLevel1FadeDist=9999999.0000

 

what do they mean? is LOD 1 is more simple mesh? and LOD 2 is the more "complicated" mesh?

do all objects have 2 LODs than? there is LOD 2 when u r near and LOD 1 when u r far?

 

if that is true than - what settings tell when LOD 1 fades out completely?

 

3) in the examples above - what meshes are these?

 

4) looking here:

[LOD]

fLODFadeOutMultActors=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultSkyCell=1.0000

[Grass]

fGrassStartFadeDistance=10000.0000

b30GrassVS=0

fGrassMaxStartFadeDistance=10000.0000

fGrassMinStartFadeDistance=400.0000

 

what do these lines mean?

what is fLODFadeOutMultObjects, in particular?

what is b30GrassVS=0 ?

 

5) what is

fGrassMaxStartFadeDistance=10000.0000

fGrassMinStartFadeDistance=400.0000

 

does that mean that grass will start fading away at 400.000 and vanish completely at 10000.000? im not sure i understand.

 

6) do u know how many centimeters\feet\inches are the distance unites approximately?

 

 

I'd appreciate any help.

cheers!

Link to comment
Share on other sites

You want to increase uGridsToLoad, which is 5 by default but needs to be added to Skyrim.ini, to 7.

 

There's another associated change that also needs to be made, but I can't remember off the top of my head. If I remember correctly, it's explained on this page - Five Fast Elder Scrolls V: Skyrim Tweaks

 

Also note that, if yiu want to undo this tweak, it must be done in the console. See that link for details.

 

Cipscis

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...