Sablicious Posted August 8, 2016 Share Posted August 8, 2016 Is anyone able to or knows of a method to extend magic casting range? The game's magic ranges seem very arbitrarily designated, with some magic having decent range (Ingle), while others are oddly short (Maelstrom). I'd like to extend the magic range, ideally so that all magic can cast to Ingle range. Seism, obviously, is a different matter, given it has not range marker. However, even its casting range is very short, given how long it takes to conjure. I'm presuming the game files associated with magic have some range parameter that could be change (à la the jumping distance mods), but I wouldn't know where to start... Anyone? :mellow: Link to comment Share on other sites More sharing options...
ChuckFlash Posted August 16, 2016 Share Posted August 16, 2016 YesI have noticed this too, trying to zap crows Link to comment Share on other sites More sharing options...
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