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LOD Ridges & Triangulation


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I'm wondering if there is a tool to improve on the LOD meshes as generated by the current version of CSE.
I realise there is tes411-v5 but I haven't comprehended a way, from it's documentation or batch comments, to apply it to my own mods - is it any different to CSE anyway?

This screen shot shows CSE LOD meshes and TES4qLOD.exe textures @4096.
While I could could try to get rid of ridges and triangulation using Blender I am not prepared to put that time into this mod.

 

1795940-1470653896.jpg

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I cannot answer the question, but there is also Oscape that looks like it might potentially be somewhat easier to comprehend (although I have no idea how its functionality compares to tes4ll): http://www.nexusmods.com/skyrim/mods/4727

 

Edit: Have you tried asking Gruftikus?

Edited by Contrathetix
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I started out typing reams but realised I needed to cool off.

Firstly I want to make it very clear that I am not having a go at you Contrathetix.
You simply gave me good advice with good intentions and I thank you.

Oscape and tes411 gave me problems that I could not find solutions from their documentation.
There were related posts but the answers still produce same problem(s) across a number of worldspaces that I know are fine.
I get the feeling I will not get the answers I need and will have to give up on this.

In the end I ran TES4LODGen but it corrupted my installation beyond repair.
Cyrodiil had no LOD and my worldspaces were full of holes.
Oblivion was the only esm so it was not a multiple esm problem.

Maybe I need to run something else first?
Either way I really do wish more people would focus on How instead of What in their documentation.
Known Steps for Know Outcomes for a working solution, not some cryptic pseudo code known only by a 'click' set of people!

All I know is that right now I am really ticked off with losing what I have put so much effort into.
It's not the time, I was on a roll with something big but now the vision has evaporated.

At this stage I've fully reinstalled Oblivion + 50 mods + what I have released on Nexus.
That still leaves the last 3-4 months work.
That has more combined worldspace than what I have released and I can't trust any of it's LOD.

I'll stick with CSE LOD and TES4qLOD textures but that still leaves the problem with where I was up to.
It is supposed to be a snow scape of deserted islands in an inky black sea and sky but with LOD triangulation it looked terrible. If worst comes to worst I will just have to manually fix it in blender...gaaahhh!!!

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Ouch, that sounds bad. I hope you will manage to fix it one day somehow. I have absolutely no skills at LOD generation, and I managed to mess up the centre of Cyrodiil when I tried to generate LOD for my own worldspace. I did find some relatively reasonable written guides for Oscaoe but they were for Skyrim. :(

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I'm making faster progress than I expected.

Almardi, the realm of Dayn Telsag is running which is quite a releif as it is about the size of The Shivering Isles.

I don't think I can get my Steam version to run on Linux but I have my original DVD so I might try that as a test environment if it still installs.

 

There has to be some solution as Oscape was producing the bottom of the map quite well, just the top half was flat.

The thing is that it defaulted to Left -32; Top -32; Right 0; Bottom 0; - I was forgetting that the textures are mirrored so I suppose the nifs are too. Maybe the map is torn but I was getting the problem with a few of them.

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I want to clarify what ended up happening for anybody coming here.

 

Having got the main esp for Dayn Telsag rebuilt I re-installed tes411 then MPGUI.

When I ran ./Oblivion/Data/ini/tes4ll_all.mpb this time there were no problems.

I was able to select the plugin, Read Worldspace, select very high settings and it looks great in game.

 

It would seem my latest esp has bad tearing in the ground mesh so I will have to remake that one.

 

At least 90% of my work from the last 3-4 months is okay.

I'm just glad I did not get the latest esp fully built before finding out.

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