Evantyr Posted August 8, 2016 Share Posted August 8, 2016 Basically just the V88 conduits placeable at any settlement, 'connects' all the conduits that are on snapped objects and powers them as long as a generator is connected to one of these condutis also. Link to comment Share on other sites More sharing options...
saixo Posted August 8, 2016 Share Posted August 8, 2016 Checkout Advanced Settlement Power There is something called "Quantum Conduit" When you spawn it, it will spawn a input and a output. u can place the output anywhere and if iput gets 1, output gives also 1 without any wire between them Link to comment Share on other sites More sharing options...
Evantyr Posted August 8, 2016 Author Share Posted August 8, 2016 Checkout Advanced Settlement Power There is something called "Quantum Conduit" When you spawn it, it will spawn a input and a output. u can place the output anywhere and if iput gets 1, output gives also 1 without any wire between themOh, awesome. i did a search for power and didnt see anything mentioned (didnt see this mod, might have been searching the wrong categories) so i assumed it hadnt been done yet. Thank you! Ok i looked at this mod and it seems that this is for logic gates, not for settlement powering. Im looking for a FULLY shared power grid without wires, like in Vault 88 with its wall conduits. Link to comment Share on other sites More sharing options...
Perraine Posted August 9, 2016 Share Posted August 9, 2016 Or just set the power radius for conduits to say 7500 or even 10000 (default is 500). 7500 covers roughly half of Spectacle Island. so you only need 2 power conduits, one near the boatshed/house, and one near the generator boat. Link to comment Share on other sites More sharing options...
thunderlord2200 Posted August 9, 2016 Share Posted August 9, 2016 Or just set the power radius for conduits to say 7500 or even 10000 (default is 500). 7500 covers roughly half of Spectacle Island. so you only need 2 power conduits, one near the boatshed/house, and one near the generator boat.how much would you say would be enough to power say just the houses with stuff on top? (dont want to go fully god mod on items. but i never understood why houses that should already have wiring in them dont fully power them selfs when it comes down to hooking them into the grid so to speek. (or some what i could tell give the pylons the ability to cleanly light areas up with out wiring/ cables. (like the sun lamps/ turrets ect..) Link to comment Share on other sites More sharing options...
Perraine Posted August 10, 2016 Share Posted August 10, 2016 You'd maybe have to experiment a bit, but I'd say somewhere between 1500 and 2500 would be enough to do something about the size of the Workshop House in Sanctuary Hills. Try experimenting with something like a street lamp - Just place it right next to the conduit/pylon, so it's working, then slowly move away until it goes dark, that should give you an idea of the power radius. Link to comment Share on other sites More sharing options...
RFAurora Posted August 10, 2016 Share Posted August 10, 2016 You'd maybe have to experiment a bit, but I'd say somewhere between 1500 and 2500 would be enough to do something about the size of the Workshop House in Sanctuary Hills. Try experimenting with something like a street lamp - Just place it right next to the conduit/pylon, so it's working, then slowly move away until it goes dark, that should give you an idea of the power radius.How does one go about changing the power radius? Link to comment Share on other sites More sharing options...
Perraine Posted August 10, 2016 Share Posted August 10, 2016 Easiest way is use FO4Edit and open up the "Activator" section in fallout4.esm. Then find the Power Conduits and/or Power Pylons, and look for the PowerRadiation setting. The default is 500.Or there are several mods that give you options for 2x, 5x 10x power radiation etc. Link to comment Share on other sites More sharing options...
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