Pananacakes Posted August 8, 2016 Share Posted August 8, 2016 (edited) I know there's a function GetOutgoingWeather, but is there a way to tell what weather is coming next? Edit: I mean find the next queued weather before it actually starts transitioning in. Edited August 9, 2016 by Pananacakes Link to comment Share on other sites More sharing options...
Laereal Posted August 14, 2016 Share Posted August 14, 2016 I believe mannygt's STATUS mod has this functionality ingame. Link to comment Share on other sites More sharing options...
NexusComa Posted August 14, 2016 Share Posted August 14, 2016 Example for Weather.GetCurrentWeatherTransition() from the kit site ... float curTransition = Weather.GetCurrentWeatherTransition()if (curTransition == 1.0) Debug.Trace("Weather is not transitioning!")else Debug.Trace("Weather is transitioning and is " + (curTransition * 100) + "% done")endIf Don't look like it would be to hard to use this in a continuous loop set up firing every 10 seconds or so.Add a Global and Weather.GetCurrentWeather and you should be able to know what's coming while it's coming (before you can tell in game).As far as to know before hand, It don't look like the game even knows that. All happens with a random pick then slowly fades in. Link to comment Share on other sites More sharing options...
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