LaCartel Posted August 9, 2016 Share Posted August 9, 2016 (edited) Hello im having weird texture errors and red warning sign. Im newbie in load order, any body can help me ? Here the load order. Here some example pics. http://imgur.com/a/uAJ2z Edited August 9, 2016 by LaCartel Link to comment Share on other sites More sharing options...
dubiousintent Posted August 10, 2016 Share Posted August 10, 2016 You have too many (209) plugins active. FNV has a hard-coded warning when it finds 139, but can cause the problems you are seeing at anywhere from 130-140 depending upon your system. The "red triangles" indicate "missing meshs/textures" but in this instance probably just means the game engine is unable to load them into overcrowded memory. You need to look into "merging plugins" to reduce the number of plugins. See the wiki article "Merge Plugins Guideline for Personal Use". -Dubious- Link to comment Share on other sites More sharing options...
RoyBatterian Posted August 10, 2016 Share Posted August 10, 2016 Actually that warning is in JIP's mods ;) Link to comment Share on other sites More sharing options...
dubiousintent Posted August 10, 2016 Share Posted August 10, 2016 Actually that warning is in JIP's mods :wink:Ooooh. Interesting. I must have adopted it so early I never realized. I'll check into which one and update my articles. Thanks for the clarification. -Dubious- Link to comment Share on other sites More sharing options...
LaCartel Posted August 12, 2016 Author Share Posted August 12, 2016 Actually that warning is in JIP's mods :wink:Ooooh. Interesting. I must have adopted it so early I never realized. I'll check into which one and update my articles. Thanks for the clarification. -Dubious- Thanks for help man, i understood about the game engine plugin limits etc. , but when i modded my game last time i have more than 200 plugins active and no crash, or texture bug. I think problem is npc edit records from FCO. Link to comment Share on other sites More sharing options...
SirTwist Posted August 15, 2016 Share Posted August 15, 2016 The load order looks okay, but you might want to run LOOT to clean up things. If your number of .esm's, and .esp's are hovering around 200, you are okay, but might need to merge a few. You don't have to dump them, but you can merge a few. The other thing you need to do is run archive invalidation to clean up the mesh/texture problems. That's what I am seeing. Between LOOT and archive invalidation, you should be okay. Before I say anything more, I do have a things you can check out when you have some time, and think about. I am, of course, talking about using Mod Organizer over NMM. However, I don't say this lightly, rather I say this, think about, and check out the excellently done videos about Mod Organizer. Here's a couple of people to check out, and take a look at their videos.Gopher, you want the Mod Organizer videos from the playlist: https://www.youtube.com/user/GophersVids/playlistsDirty Weasel Media, this is the MO playlist: https://www.youtube.com/playlist?list=PLWMvEg2LxwXYgN9UIEFAEGxfmT5ondfIi Link to comment Share on other sites More sharing options...
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