Falconsflight Posted November 25, 2011 Share Posted November 25, 2011 I was just curious about how many characters you could get on the screen while maintaining a playable FPS. for example a mob of zombies, would it be 10 before there is severe lag or a higher number, and ofcourse these particular actors would be low poly count / texture / mesh or w.e to reduce lag. I know this would be different on diff computers but I just want a ballpark, then again might just be total speculation at this point, thanks. Link to comment Share on other sites More sharing options...
Barlas Posted November 25, 2011 Share Posted November 25, 2011 It matters really. I can have about 30 werewolves + solitude riffraff at once on high, and still kill everything, but I cannot have 4 Elder Dragons at once. It all matters about what the npc is. Link to comment Share on other sites More sharing options...
Falconsflight Posted November 25, 2011 Author Share Posted November 25, 2011 Really like to hear that, since I was only thinking of simple zombie npc's as a crowd. thanks and what is your comp specs (curious) Link to comment Share on other sites More sharing options...
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