Decks087 Posted August 9, 2016 Share Posted August 9, 2016 Hey guys, I have a mod request involving self-repairing traps. Could someone make a mod that repairs the flamethrower trap after activation? I looked in the GECK, but I have no idea how to implement this. I'm looking to build a complex Rube Goldberg machine to intermittently power random widgets in my settlement. I wanted to make this a closed system where all of the activating items (e.g., steel balls), would reset, but also wanted to do the same for the flamethrower trap, so it is completely self-sustaining. This probably requires F4SE scripting, I'm guessing. Anyone willing to give this a shot? Link to comment Share on other sites More sharing options...
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