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Mod request: self-repairing traps


Decks087

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Hey guys, I have a mod request involving self-repairing traps. Could someone make a mod that repairs the flamethrower trap after activation?

 

I looked in the GECK, but I have no idea how to implement this. I'm looking to build a complex Rube Goldberg machine to intermittently power random widgets in my settlement. I wanted to make this a closed system where all of the activating items (e.g., steel balls), would reset, but also wanted to do the same for the flamethrower trap, so it is completely self-sustaining. This probably requires F4SE scripting, I'm guessing.

 

Anyone willing to give this a shot?

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