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Posted

I can't seem to name my weapon correctly based on what object mods are applied. On the WEAP itself I've got WeaponTypeBallistic, WeaponTypeRifle and WeaponTypeSniper. I want both my stocks to classify my weapon as a rifle, so they both have dn_HasGripRifle and WeaponTypeRifle applied in their properties. However the Rifle suffix doesn't appear.

However it does work for my scope and reflex - dn_HasScope, HasScope adds 'Scoped' as a prefix and dn_HasScope_ReflexSight adds 'Tactical' as expected. I just can't get the word 'Rifle' to appear after my weapon. I also want the scope to classify the weapon as a Sniper Rifle, which I could have sworn I managed to do before, but now it refuses to work. I suppose if I fix one, it might fix the other. Also, what's the difference between dn_ and not?

Posted

Sorry but I've stared at the Weapon panel for a few minutes and can't see anything with those initials! What do you mean by INRD?

Posted

Sorry, I'm so used to using FO4Edit I didn't even think about the fact you were probably using the CK. In the CK, it is the "Instance Naming" field

Posted

Looking at the INNR record (dn_CommonGun), to make it so it is called a Rifle when equipping the mod, it needs to add not just dn_HasGripRifle, but dn_weap_Pipe, dn_weap_EnergyGun, or ma_PlasmaGun. Alternatively, you could edit dn_CommonGun, but that would cause compatibility issues with other mods that change them (not many, but some). No idea why they didn't just require the dn_HasGripRifle (since Pistol just requires the equivalent keyword for the pistol grip), but that's Bethesda for you.

 

I would recommend using the dn_weap_pipe keyword, as a quick check didn't show anything it should add by itself. Definitely don't use ma_PlasmaGun, or equipping the weapon mod would let you add plasma weapon mods to the gun. Alternatively, you could make a new Instance Naming record just for your gun, and customize the naming in any way you want.

 

Edit: I would also recommend testing combos in-game to make sure that adding the additional keyword does give you any weird names when combined with other mods available for the gun.

Posted (edited)

Thanks for the help, that seems to work! No real issues with the names either, even if they are a bit long, in classic FO4 fashion

Cheers

Edited by TheRizzler1
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