GileadMaerlyn Posted November 25, 2011 Share Posted November 25, 2011 (edited) Hi, I was wondering why is there always 2 meshes for every piece of clothing, like cuirass_0.nif and cuirass_1.nif. Those two meshes are identical, and if we change only the _0 one, it affects every corresponding object in the game. What are the _1 for? Does someone know? Edited November 25, 2011 by Gilead Maerlyn Link to comment Share on other sites More sharing options...
TheVampireDante Posted November 25, 2011 Share Posted November 25, 2011 The inventory model perhaps? I haven't looked into the files myself yet, but that would be my first guess. Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 25, 2011 Author Share Posted November 25, 2011 (edited) Nope, the inventory model is _gnd, and is really different from the two others. Edited November 25, 2011 by Gilead Maerlyn Link to comment Share on other sites More sharing options...
JDFan Posted November 25, 2011 Share Posted November 25, 2011 Nope, the inventory model is _gnd, and is really different from the two others. Nope _gnd is the world model (ground) for when you drop the item ! Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 25, 2011 Author Share Posted November 25, 2011 And the inventory shows the world model. Link to comment Share on other sites More sharing options...
JDFan Posted November 25, 2011 Share Posted November 25, 2011 And the inventory shows the world model. Well then I'm not sure in looking at them they look identical in the NIF Link to comment Share on other sites More sharing options...
CampanaAliquanta Posted November 25, 2011 Share Posted November 25, 2011 It's for the weight slider the player chooses at character creation. One mesh is the minimum weight, and one is the maximum weight, and I think it morphs between these depending which weight you choose. Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 25, 2011 Author Share Posted November 25, 2011 You're right! The _1 is bigger than the _0! Thanks mate. Link to comment Share on other sites More sharing options...
Thepal Posted November 25, 2011 Share Posted November 25, 2011 Hmm... that might mean my mod broke the weight... I'll have to investigate that... Link to comment Share on other sites More sharing options...
BarryTGash Posted November 25, 2011 Share Posted November 25, 2011 (edited) _0 is min weight, _1 is max weight and _go is inventory view. Probably ;) Edited November 25, 2011 by Kobayne Link to comment Share on other sites More sharing options...
Recommended Posts