haseo220 Posted August 9, 2016 Share Posted August 9, 2016 Has anybody made a follower mod that increases the maximum active companion flags? I know of one that makes use of console commands, but it doesn't work with Tactical Flashlights apparently, because the follower flag isn't enabled. Link to comment Share on other sites More sharing options...
micalov Posted August 9, 2016 Share Posted August 9, 2016 unlimited companion framework allows it. http://www.nexusmods.com/fallout4/mods/11829/? Link to comment Share on other sites More sharing options...
haseo220 Posted August 9, 2016 Author Share Posted August 9, 2016 Thanks for the prompt reply. I'll give that a try. Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted August 10, 2016 Share Posted August 10, 2016 I'm working on a Non Companion multi follower mod.Recruit any actor (creature or human, enemy or ally, dead or alive) that is not a vanilla companion.Give them a home anywhere you like (not just settlements) that they will go to when dismissed.Give them duties to do while they are dismissed like Work, Guard, Sleep, Eat, etc.Duties and home don't need to be in the same locations as each other and can be spread all over the game world interior or exteriors. No dialogue, just force them via targeting and hitting a key.Command them via the command system.Trade, Follow/Stay can be done via the Teammate dialogue if they are following.Enter/Exit power armor done via the Command System.To ask a dismissed follower to follow again you just target them and press activate (uses the command system to re-recruit, so you can target from a mile away). You can let your follower recruit their own follower into the framework.You can command or evict their recruit or just let them look after their own recruit.Follower can make their combat targets an ally if they are overpowered and about to be KO'd. Does not alter, use or rely on any part of the pos vanilla companion framework at all.Does not rely on the horrible scene dialogue to do most things. For most people it will not be immersive, but if immersion is using that horrible FO4 4 sub cat dialogue scenes for repetitive actions that you do with companions then good luck to you... lol Still a WIP but the basics of it are working reasonable atm.But the way the game keeps updating as of late, it makes it hard to actually release a stable version. Link to comment Share on other sites More sharing options...
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