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Player Home-Yorgrim Keep


Tlaffoon

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So as some of you may know I've been working on a small player home for a bit now.. when I can find the time to do so. As it stands the home is composed almost entirely of new assets I created and those collected from various modders resources. I should have the mod ready for beta testing this weekend and hopefully uploaded to the nexus by the end of next week..just going to see what the general response is to the mod here first and possibly get a few more testers.

 

Features:

-Keep/Hall with dining area, player sleeping quarters, hot bath, alchemy area, and a toilet..of sorts.

-Under keep with guard quarters, child quarters, and other stuffs.

-Green house..it has plants

-Smokehouse..it has meat and lots of it.

-Exterior forge area..completely custom made

-cave.

-3 guards

-Maid/bard

-Sadly no quest..sorry

 

I'll be uploading some screenshots as soon as I can. My computer and I are having relationship problems currently.

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As promised here are some screen shots (please excuse the quality)
Outer Keep
http://i.imgur.com/DZ7myWP.jpg

http://i.imgur.com/QKXi7OW.jpg

Hot Tube

 

http://i.imgur.com/gUK5Xpa.jpg

 

Front/Back of castle

 

http://i.imgur.com/WnoLJc0.jpghttp://i.imgur.com/c4Vu8pt.jpg

 

Smithy

 

http://i.imgur.com/4DdAtoj.jpg

 

Hallways

 

http://i.imgur.com/uf9UD0F.jpghttp://i.imgur.com/0L9hGNn.jpg

 

Main hall (player room is on top of the balcony

 

http://i.imgur.com/joUDggq.jpg

 

and a window in one of the towers

 

http://i.imgur.com/LtoQBJq.jpg

 

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Sweet but some of the textures look a bit low res.

Thanks for the feedback melancholyroar :happy: . The textures are low res but that's due to my computer settings..which are very low as I use a laptop. If i'm not mistaken all the textures are vanilla though so they should improve dramatically with a hq texture pack.

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Looking good! I'd like to explore this :) If you need more testers, pm me sometime, maybe I can be of some minor help.

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Looking good! I'd like to explore this :smile: If you need more testers, pm me sometime, maybe I can be of some minor help.

Thanks for the kind words and offer laiilaiiheii.

 

As a little update I thought i'd bring a bit more life to the exterior of the castle by placing some animals and whatnot around(goats and chickens) so i've been making some pens and sheds for them to sleep in. Maybe I could make the goats produce milk for making cheese and stuff and possibly add a farmer and his family to take care of it all if that is something you guys would like?

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  • 4 months later...

Hi. :)

 

Last week I found some of your mods and liked them a lot. I don't yet do any real mesh work, so it's always great when I find other modders offering new meshes--especially when the new meshes offer something a little different from the Bethsoft crew's original work. I think the original game is excellent in a dozen different ways, but it's always fun to find new things.

 

I'm no kind of expert or anything, but, to my eye, the quality of your meshes looks really good, and I appreciate all the time you must put into your work. My impression was that texture work wasn't your 1st interest (but maybe that's just how things stand right now?), but every modder will always see what he or she can do with different textures. So no worries there at all. If you wanted a suggestion about how others might have more fun with your pieces, well, I have one. :) Working with your meshes would be 10x more fun and 10x easier if you mapped more textures onto each piece. As an example, . . . I got fired-up to make a free-standing tower using your castle wall tower with the stairs inside. I re-textured the tower using a smooth, light-colored stone with a light-colored mortar. The relatively plain stonework really showed off the shape of the tower itself, and it looked really sharp. (Sorry I didn't save a pic for you! But maybe can still get one.) The doors on the upper levels weren't a problem: simple balconies were going to be added there. Anyway, . . . the hardest part of re-texturing the tower was using one texture for the whole darn thing--inside and out; floors, walls, ceilings; stair steps and the half-walls on top. To add some visual variety, I added vertex coloring to the tower top floor. And I used different scales for some parts. (The floors got big stones that I thought looked like floor pavers; this helped to visually distinguish between the walls and floors.)

 

If you'd mapped one texture onto the mesh for the walls, and another texture for the stairs, and another for the floors, and on like that, well, it would have been way more fun to make my tower. :) And a separate texture for the trim stone around the doors and windows!! <lol> I have no idea how much more work is involved in using multiple textures, so if I'm talking nonsense here, well, . . .

 

The pix of your new project, Yorgrim, look really good. If you need more testers, let me know, and I'll offer all the feedback you like. My game character needs a home now (his old favorites are lost in Oblivion right now), so I'd be esp. happy to help with the testing.

 

Keep up the good work, OK?

 

ruvuk

 

 

 

 

 

(And quit worrying about not having quests associated with your player homes. Skyrim's an RPG, after all, and players shouldn't have any trouble imagining whatever they need to fit a new mod into their games. My opinion, anyway. :) )

 

 

 

 

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