Deleted3249740User Posted November 25, 2011 Share Posted November 25, 2011 (edited) ive got ideas on expanding the current enchantments like: Auras:adds-in different kind of auras, that make a visible perma-effect on your character. -Fire-Ice-Lightning-Dark-Holy Self explanatory, stats could be like "does x amount of damage per second to all surrounding enemy's depending on Souls used. Dark Aura could give a permanent or semi-permanent (only if actually damaging enemy's) that looks like the effect if you equip the ebony chain-mail ( covers you in some magic looking shadows). Reactive's:Those would be auto reactives, we have it for when we struck enemys, so why not if they hit us... Absorb Magic - drains X magicka if getting hit by enemy (spell / and melee)Absorb Health - See aboveAbsorb Stamina - See aboveParalyze - adds X% chance to paralyze for X seconds if your are being hit Spell Shield - if being hit by magic, wards you for X magic damage the next X seconds Fear - adds X% chance to fear if your are being hit Unique Weapon EnchantmentsAdds in a permanent effect that does not cost a "normal enhancement Slot: Swords/Axes:Gore - Chance on decapacitating enemys is increased by X% (based on soul used) Maces:Throw - Critical Hits will throw enemys away (like the shout unrelenting force) Bows:Bombardment - Arrows will explode upon hit (like fireball)Headshot - firing off an arrow to the head of an enemy that kills it, will decapacitate the target Many more ideas tbh if some one of the modders likes those, i'd be happy to work with you and support you (got skype, TS3 etc..) p.S: There are so many items that look bad-ass but simply suck stat-wise, it would be awesome if you could remove enchantments from items and make new enchantments on it. Greetings,Rizzit Edited November 25, 2011 by Guest Link to comment Share on other sites More sharing options...
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