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Improve enchantment mod


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ive got ideas on expanding the current enchantments like:

 

Auras:

adds-in different kind of auras, that make a visible perma-effect on your character.

 

-Fire

-Ice

-Lightning

-Dark

-Holy

 

Self explanatory, stats could be like "does x amount of damage per second to all surrounding enemy's depending on Souls used.

Dark Aura could give a permanent or semi-permanent (only if actually damaging enemy's) that looks like the effect if you equip the ebony chain-mail ( covers you in some magic looking shadows).

 

Reactive's:

Those would be auto reactives, we have it for when we struck enemys, so why not if they hit us...

 

Absorb Magic - drains X magicka if getting hit by enemy (spell / and melee)

Absorb Health - See above

Absorb Stamina - See above

Paralyze - adds X% chance to paralyze for X seconds if your are being hit

Spell Shield - if being hit by magic, wards you for X magic damage the next X seconds

Fear - adds X% chance to fear if your are being hit

 

 

 

Unique Weapon Enchantments

Adds in a permanent effect that does not cost a "normal enhancement Slot:

 

Swords/Axes:

Gore - Chance on decapacitating enemys is increased by X% (based on soul used)

 

Maces:

Throw - Critical Hits will throw enemys away (like the shout unrelenting force)

 

Bows:

Bombardment - Arrows will explode upon hit (like fireball)

Headshot - firing off an arrow to the head of an enemy that kills it, will decapacitate the target

 

Many more ideas tbh

 

if some one of the modders likes those, i'd be happy to work with you and support you (got skype, TS3 etc..)

 

p.S: There are so many items that look bad-ass but simply suck stat-wise, it would be awesome if you could remove enchantments from items and make new enchantments on it.

 

 

 

Greetings,

Rizzit

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