Draco856 Posted November 25, 2011 Share Posted November 25, 2011 Okay, I just came up with this idea, first thing that has to be done is to make it so Lycanthropy and Vampirisim are no longer mutually exclusive, and can be used at the same time, as it is now, this idea won't work because becoming a vampire, cancels out Lycantrophy, and becoming a Werewolf, cancels Vampirisim. On to the idea. As a werepyre, when going into beast form, we will no longer change completely. We go halfway through the transformation and then stop, meaning, we get fur, the wolf head, claws, and feet, we don't grow a tail (unless we all ready have one), and we don't hunch over. We can still run on all fours, but not as fast, and we can do things a fullblown wolf can't, like loot dead bodies, and pick locks (using our claws), we won't have to feed to stay in beast form, we can use spells, shouts, and equip certain items such as rings and amulets, robes, things that would expand with our new form. Basically: 1. New Werewolf model to be more humanoid in body shape, legs, arms, head, and fur would remain pretty much the same, just less of a hunched over feel to it. 2. Less speed when running on all fours, but still faster then riding a horse or running on two feet 3. Able to loot bodies, containers, etc, and pick up loose items. Able to pick locks using our claws or simply bashing the doors open depending on their type (Metal, wood, jail bars, stone, etc) We'd be able to break wood doors easily, reinforced wood doors would take more strength, stone doors won't be breakable until we get much stonger, jail bars would bend, not break, but would have some weakness, and solid metal doors would be impenetrable. 4. Able to wear Rings, Amulets, and expanding clothes such as Robes I welcome other additions to this idea, but this is just the basic outline. Link to comment Share on other sites More sharing options...
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