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[WIP] Darkshines: Twilight - Enter Evergloam, realm of Nocturnal, the


runway

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I get the enuthsiasim but these overly ambitious projects are just setting themselves up to fail when the creation kit still hasen't been released. You've no idea what sort of tools and constraints you'll be working with so what can you really get done between now and when it's released?

 

What we can get done? Voice work, music (both are over half-way done) manuscripts (the longer you have to write them, the better they get) - not to mention the assembly of a knowledgeable team. We've been down this road before, and we're not rookies. Besides, as I see it, this is not "overly ambitious" at all, we've got so much work already done, that the 1 year time frame for the first episode is actually rather lax, considering this mod will only deliver around 20 hours of gameplay. Good pre-production matters a lot with games and their modifications, so does strict planning, and we've got both down. In fact, I'd not be far off if I said this is probably the most extensive pre-production anyone has ever done for an Elder Scrolls modification.

 

EDIT: Ninja'd by Matth!

Edited by runway
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Welcome to Matth85 (Hard surface modeling/textures) and Yickfou (voice actor) :smile:

 

We are still looking to bolster our team, with a 3D artist who's competent in both actor modeling and armor rigging,

as well as additional voice actors that feel competent in the following areas:

 

-Older male voices (authority commanding voices)

-"Snobby" young male voices

-Someone who feel they can do a good Orc male voice

-Morrowind style Dunmer voices (raspy style)

-All types of female voices

 

None of these are restricted by accent. It doesn't matter what your accent is as long as your English speech is good :)

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