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Skyrim Nexus Unleashed


Aokami

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EDIT: Moved to new topic... although it is in bits and pieces and the first post isnt highlighted... it is much more detailed than this one

http://www.thenexusforums.com/index.php?/topic/515364-skyrim-a-little-better/

 

 

 

 

 

 

I haven't played for long, so if there are things inside the game, just forget them, if they aren't, but aren't deemed possible to be made, forget them… but if there is a chance for something to be implemented even if it is slightly altered… as long as it makes the game better DO IT PLEASE

And put it into the

'SKYRIM NEXUS UNLEASHED' mod package

 

0. First of course a 'Mod Installer' for the following mods… have to be ordered still for compatibility and proper dividing of work for the modders…

 

1. Body Parts (Arms, Legs, Body, Head) Like VATS with probability; differentiated realistic damage effects and directing attacks onto these parts

 

2. Appearance Editor Ingame; Make a Priest in Temples that can do full customization and give certain townsfolk the hobby of being the 'barber and tattoo artist'

2.b The Appearance editor should not move the lower lip forward when moving the chin forward chin

 

General

3. Variations for Sizes (weight, height, breadth, cup size, hip size)

4. Rejuvenation of Faces (Make them younger, like in their 20s-30. wrinkle smoothing for some)

5. Better graphics and changes for certain body parts, Chest of Females

6. Make Elves more elvish (See #15, 16, 17)

7. New Races (See #18)

8. Cat, Dog, Fox Ears and Tails for human races

9. Animation for tails

10. 'Renewed Hairstyles and more divers and real colors'

 

11-18 Proper Nude Body… with same color of face and body… aso…

11. Khajit

I can understand why khajit have breasts although smaller would be more natural (wouldn't even seem illogical if they had small double pair of breasts (being from the family of cats)...

Glowing eyes at night if light falls from far away… moonlight or far away torch

'Changing Feet of Khajit to have the feet bone structure and movement of a cat (hindleg… forward backward forward Pawlike feet (smaller in length than humans))'

 

12. Argonian

Being born from eggs and having no or little breasts without nipples, as they are lizards, (The Whole Concept) seems more natural to me.

giving female argonians better cheekslines (less valleys on the sides... straighter to look more feminine)... Aswell as changing feet bone structure (forward, backward, forward – feet with three

clawed long toes)

 

13. Bretons

Also what would be a great addition for me would be to make bretons either more like native americans, indian or asian with better proportioned faces (their faces now look like some sort of melon...)

 

14. Orcs

Another thing would be male orcs need more forehead or upper head (width or something) to be more orcish, females are fine...

 

15. Bosmer

smaller bodies, smoother skin and finer facial features for bosmer...

 

16. Altmer

making altmer male faces more feminine (because they are pureblood elves) and giving them more height and slender bodies, longer ears...

 

17. Dunmer

giving dunmer more night/darkelvish faces with sideways ears and grey or violet skincolor and fine elven features (like 'fantasy nightelf' pictures)...

 

(Nord, Imperial, Redguard are good)

 

18. Races Werewolf, Falmer…

 

 

 

RPG

An Adventurer no matter the class is called Mage by me

19. Attributes

Strength Represents Power

It is related to jumping, attackpower and accuracy of meleeweapons (except staves); Weapons and Heavy Armor; Weight able to carry; Intimidation and Physical Resistence; Blades, Blunt, Hand to hand combat

Constitution Represents health and resiliency

Related to health, stamina, resistence against diseases and physical resistence; blocking, armor and certain 'alchemical' equipment (Parfumes and Bombs)

Dexterity Represents agility, balance and reflexes

Related to Movementspeed; Chances to hit; Chances to dodge; Piercing damage of ranged weapons and blades, spears; Essential for Dualweaponry

Intelligence Represents knowledge and reasoning, cunning

Related to learning Skills; Observant eye plus quick mind to find weaknesses in enemy armor (armor penetration); Mental Resistance; Persuasion; Sense

Wisdom Represents Willpower and perception

Related to Spellpower; Effectiveness of Potions and Salves; Resistence against all Magic; Mental attack resistence; Control, Focus, Magic Weaponry

Charisma Represents ability to lead and influence

Related to Manapool, Speechcraft; Densitylevel, Reduces Penalty for using opposing elements or opposing powers of good and evil; Influences (Inspires Moral of) Companions

Luck Represents the unseen, the Mysterious

Related to Overall improvement, Criticals, Fate (chance of getting better loot)

 

Focus (Speed and Power of Abilities and Skills)

Control (Power of Abilities and Skills)

Sense (Speed of Abilities and Skills)

Health is an (life, material or bodily energy) aura protecting lifeforms from harm. If the aura is low the bodily regeneration and resistence is minimized, if zero the lifeform dies.

Magica (MANA) is the measurement of energy usable for spells at any given time, it is spiritual power, and using up mana causes unconsciousness. Expert Mages are able to use (the safeguarded manapool of the subconsciousness) every ounce of mana causing death…

Stamina is the energy generated by the body (and shows the exhaustion level of it)

Adrenalin is a hormonal energy (a catalyst) increasing all attributes, slowing time and sometimes strengthening techniques or unlocking 'limit breaks' during what is called a bloodrage… coming for either receiving or dealing many hits

Fatigue is the Percentage with higher or lower cost for Health/stamina/mana

Luck Booster Luck changes daily with certain degrees…

Resistances are

Physical, Mind, Disease

1. Ether (Arcane, Magic, Spirit, Chaos)// 2. Fire, Wind, Earth and Water// 3. Darkness, Light, Lightning, Sound (Pressure), Death (Corrosion, Metal), Life (Body+Nature, Tree), Poison, Ice

1. is stronger than 2. and 2. stronger than 3.; 2. Left is stronger than right side in circle and 3. Right side is stronger than left side

 

Status Effects are Death, Unconsciousness, Paralyzed, Cursed, Wounded (Gushing, Bleeding, Open) Poisoned, Sleeping, Silent, Sick, Dirty, Frozen, Burning, Immobile…

 

20. Premade spells can be adjusted slightly Power vs speed of use and energy efficency

 

21. Perks

More balanced/useful perks along with perktrees have a levelrequirement

Perk gain higher rate every 3 levels 2 perks on level 99 3 points (Sacred places in certain temples and in nature stone circles… through meditation levels stay the same but points are reset…) + More perks that have utility

 

22. Blocking Enemy means (No Instant death)

 

23. Skills for Swordfighter, Sword and Shield, Dual swordfighter, two handed swordfighter, hammer, Hammer and shield,…Axe, Staff, Spear,… Based on Stamina or Adrenaline

Abilities for Swordfighter, Sword… Based on Mana

Spells Based on Mana (More unique Spells)

 

24. Art of creating spells

 

25. FAME

Karma (Good and Evil Influencing looks and some abilities and spells; Egobased)

Reputation (Feared and loathed; revered and loved; Factionbased)

Relation (Loved or hated; Interpersonal)

Suspicion (Alert level of NPCs)

Danger (Counter of arousing awareness of opponents… at low levels opponents chose your companion as target, medium level balance, high level you are target, extreme level opponents flee)

 

26. 'It would also be great to implement Survival: have some energy deprivation (need for sleep (stamina and magicka have mali when deprived)); food and drink deprivation (health and stamina mali…)(on drinking: the character should have a water flask with him of which he automatically drinks… and refills either magically or during cooking; if the player drinks something the need goes down as well); maybe even hygiene (making more vulnerable to disease and speechcraft malign effect use of cleaning water (soap [made from fat, ingredient, ingredient] + water) to get rid of it)'

Body temperature… (Cold slowly freezes sides of screen) Fur on armor or clothes and dragonaura and warmth magic decrease temperature degeneration rate, while moving in the cold clear daylight weather of the north degeneration is nearly nonexistent, but in snowstorms during nighttime and by going into the cold water it becomes a major thread of dying… because movement becomes slower, health starts to decrease, movement is restricted… death. At Nights cityguards often stay around torches and fireplaces which give them warmth and their armor is more clothed (Cloak or else (imperials)) or with fur (stormcloaks)… During Nights only few people go outside if they do they are always clothed thick…

 

27. Alcohol gets effective… it makes you stagger left right forward and backward and distorts your view

 

28. The Special Potion in the Wooden flask 'Warmth' is alcoholic… so too much of it and you wont be able to properly fight at night… but its effect is to regenerate body temperature a little and the aftereffect of holding that temperature lasts for 30 seconds.

 

29. Fresh Cooking is 'hot' and makes bodytemperature go up…

 

30. Fog

At times have a poisonous fog in deep volcanic mines ('Cleansing' undoes the fog in the vicinity), black shadow corruption fog in tombs making undead reawaken if not purified (either the dead (with sacred weapons (Silver+Holy Water) or the area (With 'Magelight' and 'Cleansing' fused to become 'Holy' (Nova, AOE Effect)) and may give you malign effects like radiation sickness in 'Fallout 3' + % magic failure increase, if not resistant to darkness and disease.

 

31. 'DRAGON AURA: Basically Make an ability that has to be active to make health go beyond 100, magicka (Name it MANA (<- Standard Measurement) ->Magic is the Phenomenon) beyond 50 and stamina beyond 50; AURA can only be active while the Food and Energy are above 40%; (from 100% to 50%) takes 28 hours for energy and 8 hours for hunger (normally) if the dragonaura is active it goes 6 hours and 1 hour; (When it is active it looks like in the official trailer at 2:04 but less intense'

 

32. Death

Creating Quotes like 'I have no regrets' 'Death is but the beginning' 'Death is a quick choice' 'I will be back' then reload…

Optional (open for changes)

When one dies the world becomes white without anything in it (Spirit world of Ether)… then blue, red and yellow flowers bloom… like gardens in 3 directions… depending on luck you will either encounter yourself, a demon (in form from rabbit to giant dragon getting stronger each time you get that) or a free card back to life… lose and you go back, but you lose a certain amount of levels (determined on how much damage you did in relation to your own health loss (ratio balanced): if you lose the demon wont become stronger except if you lose three times…

 

33.Weight in kg or at least realistic measurements

'Make Weight realistic…'

'Weight each person can hold is reduced to align with strength'

 

34. Level quotes

3 You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.

7 You realize that you are catching on to the secret of success. It's just a matter of concentration.

9 You've done things the hard way. But without taking risks, taking responsibility for failure... how could you have understood?

10 Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.

11 You've learned a lot about Skyrim... and about yourself. It's hard to believe how ignorant you were, but now you have so much more to learn.

20 You resolve to continue pushing yourself. Perhaps there's more to you than you thought.

22 The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.

30 So that's how it works. You plod along, putting one foot before the other, look up, and suddenly, there you are. Right where you wanted to be all along.

33 You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new.

40 Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work.

44 You can't believe how easy it is. You just have to go... a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.

50 It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.

55 Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes.

60 Now you just stay at your peak as long as you can. There's no one stronger in Tamriel, but there's always someone younger... a new challenger.

66 You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.

70 Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner... but your body and soul just aren't going to get any younger.

77 With the life you've been living, the punishment your body has taken... there are limits, and maybe you've reached them. Is this what it's like to grow old?

80 You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.

88 By superhuman effort, you can avoid slipping backwards for a while. But one day, you'll lose a step, or drop a beat, or miss a detail... and you'll be gone forever.

90+ The results of hard work and dedication always look like luck. But you know you've earned every ounce of your success.'

 

 

 

35. The ability to kill all NPCs (VIPs are immune to be killed by other NPCs)… the actions and consequences are yours.

 

36. Different types or colored armor for the town guards for each of the Nine cities and the territories that they include? Richer bigger towns have better guards with better equipment.

 

37. Argonians wear more clothes like a full on Persian dress at Nights

Khajit wear light dresses during the day (like Egyptian dress) but during night thicker clothes

 

38. Suspicion

'Improved AI System (harm -> Alert 1. Alarm 'Enemy attacking' / 2. Alert 'I heard something' or 'Ouch' -> (A) Weapons drawn (B) Investigation of near grounds/ 3. Alert 'Something doesn't feel right') If 1 was active it needs a day (ingame) to clear, on number two it needs an hour, on number 3 it needs 10 minutes. On number one the guard knows where you are and it needs only 2 or 3 number two alerts for a NPC to go to number one (number 3 needs 3 or 4). Some actions like attacks at least make the NPC 2. Alert and he will be more active in looking around until he is healed or counter is 0.

'Looting Bodies is a no go if dead guard is the corpse and living guards are watching you and they didn't say 'take what you need from his dead body'…'

Bounty improvement---- Bribes available and usable; Guards react only to higher bounties

 

39. If you are nude people should at first give you a silent response, only when you talk to them a second time should they overlook your exhibition…

 

 

Companions

40. 'nonessential npc male and female marriage for both genders and polygamy'

 

41. '2 Command Buttons for Follower… Number One: 'Go to X!' Enemy -> Attack; Ally ->Defend; Chair->Sit; Bed->Sleep; Ground->Go there/// Number two: Come! (to me)'

 

42. Companion leveling (as in Diablo 2)

 

43. Pets

Secondary Follower

'Pets (Organic: Spider, Wolf, small crimson (as big as a dog) dragon, mabari warhound, tiger or even a housecat (enlarging with magic)… which fight)'

Make a Contract or Bind ability that protects Pets and companions from ones own magic and us and each other from their attacks

 

'Pets (Inorganic: Spiders and Spheres of dwemer; possibly others)

a mod that lets you create and maintain them; as spare or creationpart are items like scrap metal and levers and gyros for outer health and to make them run soul gems every ingame week 1 common gem) Also there are 2 ways to make the machines, 1. To do as the mod says by collecting a bunch of dwemer parts and a soul gem and making it (possibly at the forge+enchanting table), or 2. repairing those you destroy by just giving them just a few extra parts and a filled soul gem and then A 'repair or soul spell'.

 

44. Mount

Unable to lead horses on foot via tack/reins (Would make engaging potential targets easier as you don't need to dismount to do so, and no have to worry about leaving your horse alone open to attack)

I wish my horse would not attack in combat, so a mod to stop it attack. 'Horse walking, running forward, galloping, walking backward, able to jump, able to fight on back with egoperspective, able to whistle and horse comes if in a XXX radius; horse doesn't follow all the time (it only stays in a certain distance if you go away and if you go to far away it goes home except you tell it to wait), and the player and companion (sprint+'take, use button' jump on or off the horse; wild horses can be captured using morality through slowly approaching from the front; putting food on ground, giving food directly, stroking, head… then mount or not if moral isn't high enough…

with feeding carots, cabbage and sugar and caressing head and body (not a locked action but able to break of the action);

Companion riding with you on horse (no galloping); You may buy a horse for your companion

Horses get frightened and are trainable (more speed and moral fiber for staying near);

'Wait here' command (button) horse stays in vicinity of that point… possible goes were grass is or food but not far.

Different Horsebreeds; battle horse (has high health and armor), travel horse (runs faster when low weight), work horse (can hold two persons with 200 kg each and 100 kg itself); mystical breeds like the uniquehorn (no animal attacks), the Nightmare (runs fast with fire step)

Horse downed state, demoralisation and then death

Also For later a Firan (Chocobo), a Worg (Big Wolf Mount), a bull, tiny Mammoth, wyvern and giant white tiger would be awesome'.

 

ENEMY

45. Monsters are more common at night and less during the day except near cities.

 

46. 'glowing monster eyes... in the dark the spiders eyes glowing coming from above...'

 

47. Dragons should use their wings more often when flying... they look more like one flap and he is going up no down no up again...the hell??? By the way… that thing looks more like a wyvern than a full on dragon…

 

48. Undead cant die with conventional weapons… Silver Weapons and Magic (Weapons) for Delivering Death to Monsters

 

49.a Giant Monsters with Armor (dragons -> dragonscale, dragonslayer weapons have 100% armor penetration, sometimes they have weaknesses underneath or old wounds where armor is less strong for conventional weapons; Lycanthropes (transformer) have extreme metabolism and regeneration… only stopped by silverpoisoning; Trolls have thick fat layer armor;…) some Dragons are as big as an inn, Make a dragon that is twice that size without wings but with larger scales (like spikes),

 

49.b More powerful, mobile and vicious Dragons & Mercenary Dragon hunters-

Dragons should be buffed considerably with elemental and/or physical resists as their scales are like armor and their claws like razor-sharp weapons.

After a while (when news of dragons has spread giving small groups of dragon hunters time to ride to skyrim after going to 'greys') non-essential NPC hirelings with experience and antidragonweapons and armor form camps outside of big cities, can be purchased for a large amount of gold, who will follow you to hunt a dragon, not treasures.

 

50. Lesser Creatures in Masses (to fight through a horde of whatever comes at you and to make them die and more come at you… Especially in dungeons, with elite leaders mixed in at times… These small critters don't have loot)

 

 

 

51. No silent inactive protagonist; For Animations and Voices I have the idea of making a menu like in 'Unreal tournament' where you can taunt, flirt, dance aso (just so that you can do it not that others have to react to it)… If possible I thought of extracting the voices of dragon age 2 (male/female+companions) and masseffect 1 and 2 (male/female+companions) and mixing the best quotes or scramble 'said' to create new dialogue… For the animations I thought of something really special 'besides dances or other movements, i thought of implementing magic aswell… either letting your character stand still… or using the menu (actively) and the character holds or juggles the magic in between his arms'. These animations or voices can be marked as passive in the menu and the character does the particular animation if he is standing longer than 15 seconds… (The default setting is random animation and voice…)

 

52. Smoking a dwarven or witches pipe

 

53. The Player is able to gently push people away automatically, if running pushing strong 'ala Assassins Creed'

 

54. 'attack, defense magic, shout and normal while jumping is possible; leaping (dodging) to the sides, forward and backward with sprint or pushing and holding jump and tapping keys for side'

Running backwards possible

 

55. 'Pressing and holding 'external view button' while automatically walking should give opportunity to look around body'

 

56. 'Slowing Motion when near death (health), all movements become slightly slower (player and npc) but your reaction is going up'

 

57. 'Making lower body visible in ego perspective ala 'Mirrors Edge'... + 1st person shadow'

1st person finishing moves aswell as 3rd person magic in hands

 

58. Map

2D Grey map for unventured territory and colored for explored

Later in game 3D Magic Map with yellow Notemarker for Plants, Camps to make yourself

remove the red enemy dots on compass along with quest markers.

 

59. Swimming

A better swim animation. The current animation is too slow and stiff. Underwater combat brought back.

 

60. Combat

When blocking and being hit and attacking at that point (frames of time) where one blocks the hit one should get a massive damage or even an instant kill attack against humanoid attackers.

 

61. And a new button for blocking, so that we can dual-wield block. With a shield you would just perform a quick bash with the current block key, with two handed weapons it could do a pommel strike. The chance of blocking with weapons is however not as high and not as effective as with shields, where you can negate all damage almost all the time and hit back immediately…

 

62.Scabbards (for duals crossed X) and quivers are held by belts.

 

63. Strong Warriors can wield two large twohanded weapons… making blocking unavailable, drastically slower and less powerful damage for them

 

64. Heavy Armor cant sneak, nor can use magic, except for runic armor of certain magic branches (runes of destruction, conjuration…) but runic armor cant have enchantments!

 

65. Pickpocketing and Lockpicking Automatic or Minigame

The core of the game consists of the item you wish to pickpocket on the left of the screen and the 'goal' on the right of the screen. Between the start and ending area are a series of red and blue dots. A blue dot causes you to drop the item and start over, a red dot means you get caught. The player maneuvers the object through the dots to successfully pickpocket it.

* If the target is moving around when pickpocketed the dots will move slightly. If the target is sitting or sleeping they will be stationary.

* The difficulty of stealing the item is represented in the size of the item that you have to maneuver through the dots. Gold and small items would be tiny, while pickpocketing a sword or shield would be a very large object.

* Pickpocketing perks affect the minigame, with the following examples

** Smaller dots

** Dots move less on moving targets

** Change the ratio of blue to red dots (More blue is better)

** Ability to hit one or more blue dots without dropping.

** Reduced size penalty for difficult to pickpocket items

 

Magic

66. Incantations… (Use the dialogues ingame to create different spell incantations… in two parts the first is when you draw weapons you create the base magic (it would be like 'incantatem conjuras' or elvish 'temina celenea' (I don't know elvish) for a conjuration magic or 'incantatem illusorem' for a illusionmagic… and then when casting the specific magic you say 'familiaris' or 'nossos')

 

67. Spell combination as in 'dragon age origin' Freeze+Stonespear, Haste+Poison, Oil+Fire

 

68. Spell fusion Freeze+Flame (Blue Flame freezing continous damage);

 

69. Warrior and Thief Special Abilities to counter Magic Spells (Ki stamina and lifeenergy) special attacks with weapons or fists…

 

70. Stronger and divers Magic

Higher level versions of the novice spells. Spells of all Elements and combination spells like Destruction 'gravity sphere' lightning+darkness, Alteration 'Antigravity Sphere' lightning+light; Destruction 'Singularity' lightning+ether,…

 

71. Magic Effects on surroundings… like lightning on water… AOE effect in certain radius. Flames burn trees and grass

 

72. 'Numbers keys for instant magic... 1 Assigned Freeze 2 assigned stonespear (or something) ... Player holds sword and shield or bow or two hander... presses one creates freeze while holding sword (less powerful) only available if 'arcane warrior' perk bought'

 

73. Memory slot bar for special attacks

 

75. Enchanting weapons with active magic (wears down on durability if the weapon does not possess immunity to the magic); can only be done while one weapon is equipped and magic in the other hand (Extrabutton?)

 

76. dual casting perk Conjuration spells makes them last longer, have more health (where applicable), and do more damage (if possible, with a visual change to indicate this, such as glow effects or a slight color differentiation). Restoration spells heal more and have an after effect period. Alteration spells last longer and their power is increased. Illusion spells work on higher level enemies and last longer.

 

77. A permanent zombie beast. A spell to rise anything as permanent zombie, like a giant or a troll. To resurrect powerful beings use dual casting.

 

78. A mod which increases the number of charges you get from enchantments, perhaps something like 1,5x or maybe automatic recharge?

 

79. Throwing many Magelights, torches, or walls of flame creating light in dark caverns

 

80. Make bound weapons slightly weaker in the beginning and more powerful later on (attack power and adding a few second of staying bound with every kill)

Different Weapon and armor conjurations according to new resistances and attributes:

Sacred Treasures (Epic golden weapons); Siege Weapons and Armor (Elemental damage); Forgotten Weapons and Armor of Mythology (Against Specific types of Enemies)

 

81. Disenchanting currently becomes a useless thing after u've found known recipes. How about making it so Disenchanting items with already known recipes either:

1. Strips the enchantment from the item

or

2. Create soul gems based on the power of the enchantment, costs a soulgem (If unlucky -10% of power)'?

 

82. Racepowers become hourly?

 

83. Etheric angel wings spell that can make you glide in the air

 

84. Critical Kill (Screen) with dualcharged magic (flame -> explode, lightning->enemy becomes dust, ice->freezes)

 

85. Spell overlap(stacking)/ replacement. Fury-> Frenzy-> Mayhem instead of Fury+ Frenzy+ Mayhem

 

86. Some of the spells have an active-passive form (toggle on and off) and an active form (casting) version. Mana cost with low level abilities has a permanent manapool debuff (-30 Mana) and on high level it creates a degeneration of mana

 

87. Some spells have cooldowns but are casted instantly…???

 

 

 

TRANSFORMATIONS

88. Ability to infect spouse if married

 

89. Vampirism and the werewolfcurse have to be gained during fullmoon to get both… because they conflict each other… (my 'believe') Vampire is a mutant of humans made by an ancient species and werewolf originating from an ancient true werewolfrace … two different species don't mix well without proper conditions…

 

90. No need to breathe while swimming for Vampires (they don't need much oxygen anyways), as well as ability to jump just a little higher and further and ability to fall from higher without taking damage for both.

 

91. Lycantropy:

Werewolves have a higher regeneration of health and stamina (during fullmoon), immunity to iron and steel, higher speed and defense than Vampires…

Werewolves are awesome, and they could be so much more awesome. Stuff like forced transformation when the moon is full, forced feeding on flesh while in wolf form at least once, otherwise you get degeneration buffs, once every 14 days + 1 you have to kill and eat an NPC . Feeding on animals (with less gain than npcs).

A red flame (bar or meter) showing the time in transformation

- Ring of Hircine should allow me to transform back to human at will and give me extra transformations. Additionally, I think that when I use the ring, it should save the amount of time I have remaining and let me reuse the power later in the day with that amount of time. Make it so the ring stays on.

- auto-hotkey roars

- on the rare occasions when I encounter a non-hostile NPC, I should be able to talk to them. After all, Sinding can do it.

- should be able to sneak run (walking for werewolf- speed of running human)

Specific models for werewolves for the different races

Altmer - Slender werewolf of normal height, but slightly thinner. Coat of a dirty golden color. Argonian - Their body has a big tail, small scales and webbings on hands and feet which are bigger…

Bosmer - Smallest werewolf form of all the races, Light brown fur with long ears…

Breton – Normal bodies with black fur

Dunmer - Dark blue fur with prominent red eyes.

Imperial – Normal bodies with grey fur

Khajiit – Look a bit more like a cross between sabretooth and werewolf

Nord - Largest werewolf, white fur with prominent blue eyes.

Orc – Greenish fur with tusks and muscular body

Redguard – Normal bodies with brown fur

I am not fond of wereboar, bear, lion, crocodile, vulture, shark here because it is a werewolf transformation

 

92. Vampirism:

'Feral Vampire (no food makes more feral, vulnerable and powerful in last stage; daylight = instant death… even with 'sunscreen salve' health degeneration is high.)'

 

 

 

93. Frost Texture on peoples clothes and on screen

 

94. Nordic boats and houses… transforming some of the 'outside' villages or houses

 

95. 'Real Darkness, Real Lights and Real Colors' Making the whole a 'little' darker at night and in caves and dungeons… and more realistic

 

96. Variable Weather (clear weather and snow fall are common, snowstorms uncommon, Rain, Rainbows and lightning storms are very rare)

'(rain) Wetness (darkening) and/or wetness water glimmer on objects aso'

 

97. 'Better Physics for death (more gravity better simpler movement… Arrow in back fall forward and down...)'

 

98. footprints left by characters or beasts

(Snow)Dustcloud behind mammoths (only minimal dustcloud needed… just to make it look extreme)

 

99. Breathe cloud from mouth of character and NPCs in cold climates.

 

100. Oblivion God-Rays (sunrays of fantasy)

 

101. Calendar and seasons?

 

102. A Day in Game 6 hours real time???

 

103. Water

Clearer underwater until 4-5 meter below

Waterfalls and water fix

Wade in water (currently can sprint through water until it's deep enough to swim in) and wet (darker) footprints

Better fog on water effects

water dripping off you when you get out of water and of screen

 

104. (I don't know what the next thing means but okay sounds good…)

A lot of folks out there are playing Skyrim in stereo 3d with Nvidia's Glasses or another method. Most everything looks incredible with the painful exception of the sky, especially the night sky. The sky elements are simply too small and render in front of the trees and clouds.

 

105. I reckon the sun should set at about 5 pm in Skyrim, not 7 pm, because of its Northern location, so I am requesting a mod that could do this...

+ more enemy monsters (stronger and more) at night less in daylight… in cities more thiefs

 

106. -Everything Distant LOD mod

-High Resolution textures for rocks, small trees, clutter and pretty much all the low res items in the game doors, chests ect

A mod to make grass and trees and objects be rendered much farther than what they are now.(without editing the INI)

-High resolution textures for hands and cloths and all weapons.(especially bows)

-Hair retexture

-Shadow mod to make shadows appear very sharp at close and still have shadows farther away

-HQ Plants and grass textures.

 

107. Possible Body decay mod

When you kill and animal or a person after so much time that body decays and finally becomes bones and then disappears thanks to 'magic bugs'

 

108. -Taller grass where grass exists

 

109. Gore mod and kill scenes based on deadly critical instead of last person

 

 

 

110. 'Any traditional rpg- interface that has slots for every piece of armor and weaponry that you can wear would be a great improvement on the current state. With this an add for more information on armor, weapon effects on char aso'

 

111. 'item categories in containers' and 'Empty container empty text away'

 

112. 'organised fav list'

 

113. Dialogue options in conversations - Change the colors from dark grey and light grey to a more vibrant colour.

 

114. More obvious indication of power and shout cool downs on screen.

 

115. Breath bar (with bubbles per bubble x (like 3 or else) seconds)

 

116. A Mod to delete unwanted Keys

 

117. Make a violet circle counter for Conjuration and a blue water drop counter for potions

 

118. HOMES

Utilities of Houses, Ships, Tents, Carriages

'Riding boats and ships (where rivers aren't parted by waterfalls ; enchanted flying ships(on rare locations)'

 

119. 'Proper house with 'Relaxed Sleep' Bed, workplaces, stashplaces; As an add a remote farm owed by the player, with stables and cages for mounts'

 

120. Have it so your main characters home is available to all characters. All the items you store in there be it weapons, food, pots, etc can then be available to them.

 

121. Homes like Wizard Tower, Wizarding Emporium (small Castle with Caves), Sleeping Forest hut, Cape Villa, Crossroads Tavern… (Fantasy thoughs)

 

122. Home is named 'My Home' or 'My House'… whatever else becomes a shield on the wall near the door.

 

123. Astral Cloak (Main house is marked by Magic and then you teleport there to swap equipment)

Can only be used under the moon or sunlit sky (and you cant travel with your cloak outside the house…)

 

 

 

124. Trust… Make one person trust you with a minor task or a quest that no one else can do, after you completed this persons quest all the others entrust you with their quests…

In big towns make either the same concept or documents of 'Merchant (people buy and sell, few give quests), Citizen (given with buying house, townspeople and people in territory start trusting you) or Nobility (???)' or both concepts together with one or the other earning 'trust'… The documents can be forged by thieves, but if the guard captain or his lieutenants not regular guards meet you when you are asked to show it… you are going to have to either pay a big time or go to jail. This Question can occur anytime you revisit a town, but doesn't have to… (No reload of script, when you go in or outside the towns houses only when you went through the gate).

 

125. Camping

Craft Sleeping bags and tents from hides and wood for portable use

-Sleeping outside runs the risk of being attacked by animals, higher chance with fireplace… to avoid attacks during sleep you and companion have shifts...

-ability to create a campfire with firewood at certain (clearings) places in the wild, in forests you find smaller trees to cut yourself

-ability to plant new trees or plants or make a garden for food

 

126. Optional Teleportationstones in important places… fasttravel is off

 

127. FISHING - as a craft, or perhaps just as a minigame

 

128. A cooking mod that requires you to HAVE a bowl in your inventory.

 

129. A mod to stop the change between running and walking after looting chests, barrels and corpses

 

130. A Mod for every Book i read that says: Already Read. Making separate button for reading only or Two use keys one for instant use and one with a menu, where one can choose the action of the key (either use new menu or the Animation and Voice menu for changing this buttons form of 'use')

 

131. Mod to not destroy quest items (or make magic to see golden aura (fe.: seen, because of a spell 'Reveal') for(around) important items), and know were these important Items are if you sold them…

 

132. Alchemy gains a distilling apparatus to create 'high quality alcohol or ether'; Vodka made from potatoes, Mead and Vine and Water can be used in recipes for potions or one can make ether from them.

 

133. The Smithe can make glass and crystal vials and flasks, you can make wooden flasks and clay bottles… glass is for low quality potions, crystal for high quality… wooden flasks is for special healing potions like potion of warmth (Mead+X+X+X) and clay bottles are for explosives made on the alchemy table.

 

134. Better Cooking needs recipes

 

135. Smithing: Every item would take a certain time to smith, with a small bar filling up showing you the time, it would be balanced as to not be tedious, and it will eliminate grinding. Chance to get a better item.

Objects Crafting and added effects for utility (also dissembling)

 

136. Torches adding lighted drop

 

137. Alchemy: Same for potions, they take some time to be done, though you can leave potions to "brew" and retrieve them later, the amount would be set by your skill level, someone with 100 Alchemy could leave like 10 potions to "cook". The time again would be balanced, low grade potions can be instant.

 

138. Enchanting: a small minigame like seeing different magic language and finding the proper spell lines fitting together… or shooting mini bolts of magic onto target areas depending on how many you hit the enchantment becomes better…

 

OBJECTS, EQUIPMENT…

139. 'Give me weapons... like small guns and rifles using singleshots (pellets and black powder), a lightsaber, magic weapons which turn arrows into lighting bolts... give me wands, orbs, ritual daggers and scepters for certain magic spells (twohanded spells in one hand)'

 

140. 'Backpack, Sidebag or beltbag'

 

141. Somebody should create a mod that makes some one-handed hammers and some two-hand maces or flails.

 

142. Weapons: Knuckle duster, Hidden knives, Hammer, Mace, Staff, Scepter, Chain, Shield,… knife, dagger, sabre, rapier, swords, hooks, claws, fan, Axe, Jur… Bow and arrows, Crossbow and bolts, Guns/Rifles and bullets, Wands, Orbs… Spear, Javelin, throwing knives, th. Dagger, th. Axes, Throwing spears, chakram, boomerang, Scythe, Smokebombs (Poison or simple fog for thieves), doublebladed swords, unique round daggers (like chakrams)… wands, traps…

 

143. Armor Organic materials [light](Leather, Chitin, Bones, wood, dragon scales)

Inorganic Materials (Metals [heavy](Iron, Steel, Silver,…) Other [light] (Vulcanic Glass)

 

144. Equipment is (Broken, Damaged, Degraded, Flawed (normal), Fine, Flawless, Perfect) Above Normal - Metals and glass reflect light, sword has a slight shine or glimmer when drawing… underneath cracks, rust and damage visible.

 

145. Clothes, Armor and Weapons, Accessories like Kilts, Kimono… for guys and girls

 

146. Fur for all Skyrim armors (Except Imperial – at night they get a cloak and torches)

 

147. Wearing more Rings and activating (charge) only one ring permitted

 

148. Proper Beast Masks

 

149. Hammer less sharp

 

150. Dragonbone weapons and dragonscale shield and armor

 

151. sheaths and quivers that affect how quickly you draw weapons

 

152. Cloaks to be worn over armour

 

153. Greater separation of armour (greaves, shin pads etc.)

 

154. Weapon damage depends on the blacksmith who made them, the skyforge guy should make very powerful, but very expensive weapons.

 

155. You can upgrade armor and weapons at a workbench with grindstone or higher quality materials and tools. So the weapons and armor will go back to the previous condition after a long time of use or when swimming in water or degradation from use (small), when taking a power attack or other very high damage impact (firebolts) or using a power attack on someone who is blocking chance for higher degradation .

 

 

OTHER

156. Make Imperials Stronger or realign the leveling system for monsters and npcs (throw away first encounter and give something like a leveled leveling system F Novice, E Student (Normal Citizens), D Apprentice, C Journeyman (Guard), B Expert (a lieutenant) , A Elite (like a captain), S Master, SS Grandmaster, X Hero, XX God

 

157. In Markareth, Cannibal Girl that offers you to be a Cannibal, when i say NO, i can still help her clear the Cave with a Quest Complete, but there shouldn't be talking afterwards as if she isnt acknowledging me, because apparently im Forced in the end to be a Cannibal after i Already said i want No part in this.

 

158. Improved Dungeons - A bit of darkness and the retexture of trap triggers and cords could go a long way to improving ambience and making traps less obvious.

 

159. Super Dungeon - After visiting a dungeon that required two different dragon claws I had the idea for a dungeon that required ALL of the claws. It could be you use the claws on a floor by floor basis o progress further or preferably all of them to open a series of Dragon doors at the entrance. The dungeon itself should be an extreme example of dungeon making, massive size, branching paths, optional areas, unique dungeon gimmicks / puzzles, highly dangerous traps, chock full of monsters etc. Basically it should be something that only a high level character would even think of attempting.

Possible in lower dungeons there is poisonous gas or corruptive fog and a basilisk, a giant spider, an undead giant troll, dragon or a wispmother and some sacred or cursed treasure and gold.

 

160. Substitute Guard status

Investigation Quest from guards… for Theft and Murder if you are a good guy

 

161. Guilds:

They quests are just too damn short. And that's because Bethesda are cattering to lazy, ADD console kiddies. Why couldn't we have some stellar low tier quests for the guilds to pad out the space between newbie and master. Here are some concepts:

-Companions: Take a two shield brothers (from the lower ranking ones) and go take down a large giant camp outside Whiterun. Go stop a giant skeever infestation at the Black-Briar meadery and so on.

-Thieves Guild: Have to seduce someone to steal their clothes when they get naked for sex, option to have sex with them, then slip out while they are asleep, have to give someone a gift, then steal it and plant it on someone, then tipoff the guards. When guild master, have to do administrative stuff, like bailing thieves out of prison, supplying the guild with gear and stuff like that, can recruit people into the guild. Have a quest line to hunt down the Cowl of Nocturnal after the main thieves quest line.

-Dark Brotherhood: Have to push a thane off his balcony in Solitude, have to swim out into the lake/sea to puncture a hole in a small boat to kill someone like that, have to lure someone into the wilderness and get him eaten by an animal, have to use a Frenzy scroll to get someone killed by the guards. Same administrative stuff, can recruit people into the brotherhood as well.

-Mages: Hunt down artifacts, learn unique enchantments and so on.

-Blades: Can bring anyone to Delphine to reform the blades, no restrictions. Can pay some steward somewhere to clean up and furnish the place.

 

 

 

162. All Inns need at least a kitchen (even a small open one) and maybe a cellar or an attic for storing food and rooms (one with a bath tub in it)

 

163. In Villages there is a small hut where they smoke meat

 

164. In every house, castle, hut where fireplaces are near and near windows there are pots with plants to harvest…

 

165. More Fireplaces in cities and villages at night (to give 'guards' shelter against cold)

 

166. Towns have a Butcher (Meatvendor), an Inn (selling hot meals, hot drinks), cheese manufacturer (vendor), Baker (baked goods vendor), Public Bath seperated or mixed… ( :D ), Tailor (who also makes puppets and teddybears for children)

 

167. Farms outside of Towns need more animals (and plants) and sometimes better fences (or small walls towards the wild)!

 

168. Making sets of armor and weapons

 

169. Cursed weapons and priestly healing from curse (contract curse: cant dequip, health curse: character gets one sickness after the other…)

 

170. I'd like a mod that makes dragons focus attacks on you (especially after you do quests that advance the dragon plot line, if that's possible), that way I can get a decent chance at attacking them, and everyone would also enjoy the extra challenge on being relentlessly hunted. Making the being hunted balanced so that you wont get attacked and attacked and start screaming… '*censored* leave me aloooooone!!! I need a mod to get rid of dragons goddamnit'

powerful dragons should not run away.

 

171. Imperial Army get refitted

1. Tower Shield

2. Centurion style helmet -Officers

3. Chainmail instead of leather

4. Thick clothing leggings, sleeves and cloaks to keep themselves warm

5. All Armor Craftable

6. Auxiliary Shield - To replace the current "Light Imperial Shield" equivalent.

 

172. lie down onto bed to sleep and have animations with your spouse

 

173. Replacing some (unnecessary) chest loot with notes of adventures, thieves aso… telling about what they did and why they did it… and what they think about it… for example a thief having murdered a guard and fleeing skyrim leaving behind a chest somewhere with the stolen gold and some family heirloom of the guard… or a man who wanted to get rid of a cursed weapon… or a merchant who wanted to get rid of a certain intercepted letter of a noble expressing his secret love for someone he should not…

 

Note: Excerpt of a Wandering Mage

Magic is dangerous and can corrupt mages… it can alter the body… age it, physical degenerate it, deform it, alter the spirit… make one berserk, forced into debt of horrors or evil… and the fatigue and strain can knock out a mage or even kill him, if he exhausted his mana over his subconsciously limited Mana supply… Considering all risks one can not deny the exhilarating scene of unfolding the veil covering our blind selfs… with great sadness… it is the duty of mages to hunt those who have 'fallen' due to their own curiosity… be it a warning for those who have the gift.

 

Note: Excerpt of a Disgusted Citizen

Skyrim a beautiful snowscaped lands loyal to the empire… or not recently I have seen developments of growing rebellious groups… they call themselves Stormcloaks and say they want their old traditions of protecting honor and kin, but their own minds prevent them from seeing themselves not following their own traditions… they only follow bloodlust and enforcing their own decisions… It would be wrong of me to say that their rebellion is completely baseless… The empires very own rule of measurement of merit and love has been killed by greed for gold and succession through blood… What can a mere citizen do than to protest… but being attacked for trying to mend what is breaking… this is not right…

 

 

 

 

The next things are not in the modpack anymore... they are just to initiate creative minds of modders… for extensions…

 

Extension Quests and Places

There is a hill with a glacier… which is either a dangerous labyrinth or a cold and dangerous walkway above… there is a sacred place with an

Ancient Nord Goddess Talil's Temple (Dragon)'Queen of the North' protector of the nord people… has a domeshaped temple on a hill… in which 1000 watercandles create clouds on the ceiling… 'Legend says it prevents the Nord of Freezing over'

With a village around it as there is a green and fruitful warm place… In the village live humans having cat ears and tails.

 

Danger from the seas

1) A Giant Hydra… the only way to kill it is to use the Magic of Tamta to stop its regeneration and killing it one head at a time

2) An army from the north fighting either the imperial army or the stormcloaks… and you are to help them to victory leaving the mystery of when the next invasion is coming and how great in number will come

Edited by Aokami
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Honestly, I don't think this will happen, as it just encompasses too many changes.

 

There are definitely some nice ideas in there, but I wouldn't want everything you wrote down in my game, so making this one huge pack is a disadvantage in itself as I bet that most people wouldn't want all those changes, and respectively it would be too much work to tweak all those mods to make it fit your own preferences.

 

Props to your probably bleeding fingers though.

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My keyboard is painted red :P

 

well it goes on

 

174. Training to become a bard and use instruments… possibly with mp3 music to be able to implement… 'like you travel over mountains and take out your drums to hear and start drumming and magic sparks fly from it to hear 'woodkid – Iron' or 'hans zimmer – dream is collapsing, up is down, what shall we die for, One day' or other epic music

 

175. Stopping or slowing normal regeneration of health and mana to make potionuse, techniques (like 'heal', 'manabloom' (mana regeneration), 'life or mana absorbtion') , sleep and meditation more important

and regeneration and degeneration rates are shown as arrows in health, mana and stamina

 

176. Enchantments are derived from the skill of magic (destruction, Illusion, alteration...) (% or e. power)

 

177. Autoharvester of plants and things like chicken eggs… when walking over it… can be turned on and of

 

178. Make activepassive spells where you can see auras for example 'reveal' for non living things (like for important objects (Golden shine), for plants (green shine), for metal veins (red shine)); 'Intuition' for living things (red for enemy, blue for ally, yellow for comrade)

 

179. I am a person who does not like crosshairs… but for sneak I need that little dot to be able to steal things quickly and for Bows and magic I want a circle crosshair becoming smaller the longer I target… it stops on a certain place and locks there… for horseriding archery the circle would be three times bigger...

 

180. Torches as Weapons...(currently you are only able to block, misc item)... you can turn torches on and of ice and fire magic or button; Torches increase fireelemental magic damage, Warmthspell increases heat recieved from torch

 

181. Casting lowlevel spells as master is faster as novice slower

 

182. Activepassive 'Contract' magic to share magic on yourself with partner... double the cost

 

183. Abilities (Cooldown) with need for certain perks or perk trees like warrior, thief, wizard, arcane warrior, ranger, paladin, priest

for warriors: 'Quakestep, Shadowkick, Pommel, Bash, Bravery, Taunt, Disengage, Flurry, Whirlwind, Cleave, Chop, Shield Wall, Final blow, Warcry, Slam, Scatter, Inner Reserves (half of stamina instant recover)

Abilities for thieves: 'Throw Dirt, lockpick, Dual strike, Piercing strike, Low blow, Backstab, blindspot strike, shadow form... Bow: Aim, Pinning Shot, Crippling shot, dual shot, shattering shot, Lance, arrow of slaying

Abilities and Spells for wizards: 'Lock/unlock door, missing bound weaponry, elemental protection, arcane bolt, haste, Mana Surge, bloodcontrol, bloodsacrifice, weakness to elements, Reflect

 

184. Livelier water... more vegetation and underwater creatures mussles, starfish, turtles, minicrabs... eels, sharks, kronosaurus...

 

PS: I want everything and you could make it like Mod site 'Skyrim Nexus Unleashed' a dedicated link to all mods and able to download them on your own...

 

Edit: 185: For Certain magic we will need a mod to be able to lock onto targets (single and multiple)

Edited by Aokami
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There are definatly many many good ideas in your text, but seriously... foxtails and cat ears and stuff for human races?

nonononono this would never fit into the world of Skyrim or the Elderscrolls for it is no Anime/Manga/what ever its called and never will be one.

 

edit: a great mod with many changes itself is a good idea, but only if contains general changes such as textures

Edited by Brandim
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There are definatly many many good ideas in your text, but seriously... foxtails and cat ears and stuff for human races?

nonononono this would never fit into the world of Skyrim or the Elderscrolls for it is no Anime/Manga/what ever its called and never will be one.

 

edit: a great mod with many changes itself is a good idea, but only if contains general changes such as textures

 

What if at times humans had sex with a khajit... and their offspring either full khajit, full human or halfbreed...

aside from that if some of their ancestors did it, then their genepool would always have that khajit ancestor gene inside themselves... and possibly over generations such halfbreed genes activate... if not that then magic did it

who says that humans could not get pregnant from orcs, khajit or argonians... our genes are adaptable V for Victory :psyduck:

Edited by Aokami
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