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Skyrim Nexus Unleashed


Aokami

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186. (The First part is just me thinking, the '' part is an addition to the rest)

I see so there is no neutral path like in the witcher... that i do not like...

reinstating jarls if killed is a good idea... but to find good jarls especially in or immediately after times of war is really tough...

Most people are shaken and corrupted, due to the horrors seen... their basic needs come before the goodness of the heart and mind...

I would have loved to swap sides as i see fit...

'staying neutral and at times being ambushed by both sides and if unable to persuade attacked by them and forced to at least injure them... this with a mod that creates unconsciousness if injured heavily would have made the game better'

 

187. 'Daggerfell's dreams for lycanthrope and vampirism...

 

188. Lieing down on bed

 

189. Magic candleholders for soulstones creating arcane bolts shooting at enemies if they are near or healing aura for player

 

190. Polymorph... Magic alteration spell to turn into form of skeever, spider, wolf, sabrecat, crab, wisp, phoenix with special abilities implemented into certain dungeaons with 'walls' for these abilities... like spider can walk on threats it can create with spiting twice... wolves can jump twice the length a human can... sabrecats have really thick fur and can even go through the coldest areas... a small form like 'crab' to get through small cracks... a wisp form who can go through spiritdoors into spiritrealm dungeons... a phoenix form in which you can glide against strong winds... (this would be awesome with mods to alter certain dungeons to have certain 'walls' that you can only bypass with the right abilities... to really make them useful...)

 

191. Two handed staffs that can shoot bolts with one click, attack in melee possibly with magic effect like a line of fire or violet (arcane) energy and a third button to block... weapons block are 50% less effective than shield blocks who nullify 95 % of normal damage and 80% of power damage

 

192. Two active and many passive companions... + camps for them in every territory... like this you can implement once a mead hall ala companions, a small slightly ruined temple with walls, a clearing with tents, a small farm with stables and cages, caves underneath an old tree, a magetower, a small 'village' up in the (large) trees, a tavern or villa or even castle...

Of course you have retainers guarding the places too

 

193. Getting taxed for houses higher ratings for citizens and merchants, lower for nobles...

 

194. More active social life... wife and neighbors... romance, sex, divorce... 'talk of pregnancy???'

 

195. Snowy roads in between some cities and sleights to carry you

 

196. Criminal Court

 

197. Dark brotherhood contract kill... (easy use... spawn a guy, set contract on his head, kill him, get money... find nonessential npc in house(without quests)... same old... replaced by new inhabitant)

 

198. Collecting trophies and heads of special opponents and storing them in a bank vault (underground) inside a special bank where replicas (or real armors) are shown (stored) aswell as a safe to walk in with certain textures for bronze coins, silver coins, gold coins, gold, golden goblets and gems (representing your wealth)

 

199. ... some changes ingame making interfaces parallel instead of linear buying and selling interface... aso

 

 

This is again an Extension like

Businessman and Ruler of Skyrim... ala 'The Guild', have your own shop, your own chain like sending assassines in assassins creed brotherhood... rule over a city or even become king and appoint jarls...

186. as an extension

128./192. the castle... make a ruined castle fit for trade again (ingame)

 

And for Fox/Dog ears/tails they have to screw a fox or a dog and mix the genepools?^^

If you say it like that it sounds very perverted...:psyduck: Dog/Fox/Deer/Cow whatever suits those nordic perverts i guess...

http://www.youtube.com/watch?v=0G7sbW_2-Rc

 

PS: Just wondering how long everything would take to make... i guess in a year or less i can play skyrim nexus unleashed...? and in another year or two i can play skyrim extended and unleashed

Edited by Aokami
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  • 1 month later...

Oh sht man you actually think someone would do that? lol

 

I'm sure in a year/two there will be huge overhauls but you can be sure they will be made as their creators wan't them to be and hopefully with customization options.

 

For me I just hope that ALL mods on nexus will one day work with the manager so there is no more need for damn overhauls which add something nice and remove something else you like instead, so you can add small mods to your game with 2 clicks.

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What if at times humans had sex with a khajit... and their offspring either full khajit, full human or halfbreed...

aside from that if some of their ancestors did it, then their genepool would always have that khajit ancestor gene inside themselves... and possibly over generations such halfbreed genes activate... if not that then magic did it

who says that humans could not get pregnant from orcs, khajit or argonians... our genes are adaptable V for Victory :psyduck:

 

Actually, there already are beings in Tamriel that look like that, and they're not the products of bestiality as you describe (and you really wouldn't want to try it, as many Khajit subspecies have phallic barbs... I'm not making this up http://www.imperial-library.info/content/khajiit-physiology-phases-and-forms). The Ohmes and Ohmes-raht look similar to Bosmer, with the addition of a light coat of fur, tails, and (in the non-canon Elsweyr mod for Oblivion) feline ears and eyes.

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i disagree with #23. I think that 1handed , 2handed and block system is pretty good for skyrim

 

what is meant with #23 is excerpt of skyrim a little better

Abilities

Control (precise swings)

Might (powerful swings)

Assail (powerful attack)

Cleave (powerful attack area effect attack)

Massacre (Inflicts pain, if health is below x% lethal attack)

Pommel strike (stuns enemy)

Insult (target enemy attacks)

Stance of Bravery (per enemy in vicinity, defense goes up)

Tremor (Quakestep; knockback enemy)

Riposte (next enemy attack is countered)

Charged strike (inflicts wound)

Disarm

Sweep (critical against target, normal damage against adjacent enemies)

Chop (attack from above, critical)

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