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[REL/WIP] Distinct Skyrim Landscapes - Discussion Thread


Jehoram

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Distinct Skyrim Landscapes

Nexus Download

 

Note: This mod will look several orders of magnitude better if you run DynDOLOD by Sheson. I didn't want to make the Highly Recommended mods listed below as requirements but to get the full effect of the mod they are necessary!

 

When I first read about Skyrim in the lore from previous elder scrolls games, I had a much different impression of what the land actually looked like when compared to Bethesda's vision which was released to us. This mod is a representation of the mental image I created when I first read about Skyrim. Currently, this mod affects seven Holds; Hjaalmarch, The Pale, Winterhold, Whiterun, Eastmarch, Haafingar, and Falkreath. The idea for this mod actually started a long, long time ago back in the days of Morrowind when I first read about the land of Skyrim in the in-game books. I've always been a huge fan of TES Lore and this is my attempt at interpreting that lore and bringing a new and unique look to the land of Skyrim.

 

Now on a more personal note, this mod has been my brainchild on and off for more than two years. It's been a very slow project and I really appreciate those of you who have followed with interest even through the long periods of my absence. One of the more recent breaks I took away from this mod came after my father passed away suddenly in an accident on September 11, 2015. I was coming into a time in my adult life when my dad was not only my dad but my friend and having that taken away from me was really tough. I have included a small tribute to my father in an out of the way location as part of the mod.

 

Current Release

 

Version 1.0

 

 

Requirements

 

Dawnguard

Hearthfire

Dragonborn

Skyrim Flora Overhaul (Not totally required but it won't be the same without it)

DynDOLOD (Again, not totally required but the old LOD will pop in and out unless you update it with DynDOLOD)

 

 

Release Changes

 

Hjaalmarch

 

remove trees

Nordic ruins sticking out of the mud

dead skeletons

 

 

Falkreath

 

Huge trees

Very little underbrush

 

 

The Pale

 

Remove trees

frozen tundra

jagged rocks

 

 

Eastmarch

 

Dead Trees and grass

More animal skeletons

Make River Yorgrim navigable

 

 

Winterhold

 

No foliage

 

 

Whiterun Hold

 

no trees

expand on giants

 

 

Haafingar Hold

 

thinning the trees

snowy road

barren coast

 

 

Throat of the World

 

No trees, gives it an Everest-y feel!

 

 

Installation

 

Install with your favorite mod manager or drag and drop the files into your Data Folder

 

 

Compatibility

 

At the moment compatibility will be hard to determine, in the coming days as people start using the mod in their playthroughs I hope to compile a more defined list to see what needs patching.

 

 

Patched

 

Cutting Room Floor by Arthmoor

Skyrim Better Roads by SilentResident

Enhanced Towns and Cities by Missjennabee

 

Coming Soon

 

Skyrim Bridges

JK's Skyrim

Master the Summit

 

 

Highly Suggested Mods

 

Verdant by Preeum

Skyrim Flora Overhaul by Vurt

Supreme and Volumetric Fog by MannyGT

 

FAQs

 

Q: Will you make this change for me?

A: I'm always willing to listen to new ideas, but there is no guarantee it will happen.

 

Q: Is this compatible with "X" mod?

A: That depends on the mod. Texture and mesh mods will almost always be compatible. Mods that add objects to the landscape may be incompatible only in that they do not match the new aesthetic of the region. The good news is that 9.9/10 cases a compatibility patch will be made fairly easily and I will be doing my best to cover most of the requested mods.

 

Q: I like this change, but that change makes me cringe.

A: Sorry, can't help you on that front. Feel free to download and remove whatever you want for your own personal use.

 

 

Whats Next?

 

Priority for the next couple weeks will be providing patches for major mods that may conflict. After that I'll be continuing development of the mod by adding new content! I'll be posting screenshots of development here as I go to get feedback from people about what they think about progress on the mod!

Edited by Jehoram
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