thumbincubation Posted August 11, 2016 Share Posted August 11, 2016 I've been trying out Realistic Lighting Overhaul, and man does it get dark at night. I generally cast a flame atronach before any combat, and lately I've been casting a candlelight afterward, which made mewonder why atronachs, being bigger than torches and made of fire, don't light up their general vicinity. Unfortunately, that's one of my many weak points, where CK is concerned. I found the FXS form for flame atronachs, but nothing I change seems to have any effect. Can anyone point me in the rightdirection, or at what I need to adjust to make them throw light? Or, if that can't be done, is it possible to add a unique version of candlelight to their abilities, but change the RGB to somethingmore fiery orange? Link to comment Share on other sites More sharing options...
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