TheBlackGhost Posted November 25, 2011 Share Posted November 25, 2011 This would be a really cool idea, I think it would require making companions become non-aggressive to yeilding characters (unless they become agressive again). -When a character goes into the "cower" animation, it must become non-hostile for that time-period so allies wont attack them.-I like the 70% surrender and flee /30% attack.-Maybe could add an option to tie up prisoner and bring them to the local capitol for imprisonment?-If anyone could script it, add an option where the character thanks you for sparing their life and gives you his gold, before running. Link to comment Share on other sites More sharing options...
hawkin Posted November 25, 2011 Share Posted November 25, 2011 Good idea. I hate it when they run away and "warn" the other enemies. Suddenly they all know where I am, even with 100 sneak. Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 25, 2011 Share Posted November 25, 2011 I have never seen lidya let a yielding AI live.It depends if there's other ennemies or not. For what I saw before I couldn't bear having a braindead companion, your companions attack ennemies not yielding first, and if there are none, they finish yielding ones. Link to comment Share on other sites More sharing options...
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