roboasimov Posted August 11, 2016 Share Posted August 11, 2016 (edited) Hi all, I've been following tumbajamba's tutorial as well as gerokeymaster's youtube series on custom meshes. I have a model I've created in 3ds max, based off of a vanilla mesh, and it shows up fine in nifskope. However, after carefully following both their guides on editing the .nif I still can't get my mesh to show up properly in-game. Instead of this: I get this:That's the new hair mesh, filling up the entire screen, from every angle. For anyone who's more experienced at this, are there any ideas about what I could be overlooking or doing wrong? Sorry if my post is light on details. I've double (and triple...) checked my settings when importing and exporting the mesh from 3ds max, and I've been very careful to go back and double check that I'm editing the proper values in nifskope. I do realize I'm doing something wrong, I'm just not sure what I'm not seeing! Edited August 11, 2016 by roboasimov Link to comment Share on other sites More sharing options...
g2mXagent Posted August 11, 2016 Share Posted August 11, 2016 inch -> centimeter Link to comment Share on other sites More sharing options...
roboasimov Posted August 11, 2016 Author Share Posted August 11, 2016 inch -> centimeterHAH! That was it! Thank you! :happy: Link to comment Share on other sites More sharing options...
sabrine Posted October 6, 2017 Share Posted October 6, 2017 Hi @roboasimov, great workhow did you manage to make the hair appear under hats? I'm facing that problem and can't figure it out Link to comment Share on other sites More sharing options...
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