thrashordie Posted August 11, 2016 Share Posted August 11, 2016 (edited) hi, so i'm trying to create a mod that is compatible with TTW. i took an already existing F3 mod and want to convert it to a TTW compatible FNV mod. i know how to do this with ESP files already.the problem is, this mod doesn't have an ESP. so i want to take these loose files and pack them into an ESP so i can convert it for TTW as i did with the other F3 mods.i created an ESP with GECK after the tutorial of the official website. means, i loaded up F3 and FNV ESM and clicked SAVE, which game me the option to created an ESP. but in that tutorial after creating the ESP it only continues with how to make a vault, and i'm not interested in that. i just want to put these files from that mod i have into that ESP i created. how do i do that? thanks. Edited August 11, 2016 by thrashordie Link to comment Share on other sites More sharing options...
Purr4me Posted August 11, 2016 Share Posted August 11, 2016 you use Fomm. It has the built in packager. it makes bsa's. the files ? so i want to take these loose files and pack them into an ESPwhat loose files? Link to comment Share on other sites More sharing options...
thrashordie Posted August 13, 2016 Author Share Posted August 13, 2016 you use Fomm. It has the built in packager. it makes bsa's. the files ? so i want to take these loose files and pack them into an ESPwhat loose files? i am using FOMM yes. didn't know it could do that. even though i'm not sure what a BSA ist. the the files i'm trying to put into the ESP are from a mod called fallout 3 hd audio overhaul Link to comment Share on other sites More sharing options...
FMod Posted August 13, 2016 Share Posted August 13, 2016 I take it you're just converting mods for own consumption, not public release? (Takes an amount of experience to do the latter correctly). You don't need to do anything about the loose files. Just copy them to the Fallout folder as with any other mod. If there's no ESP, the mod needs no conversion and is compatible with TTW by default. Link to comment Share on other sites More sharing options...
thrashordie Posted August 13, 2016 Author Share Posted August 13, 2016 I take it you're just converting mods for own consumption, not public release? (Takes an amount of experience to do the latter correctly). You don't need to do anything about the loose files. Just copy them to the Fallout folder as with any other mod. If there's no ESP, the mod needs no conversion and is compatible with TTW by default.yes correct, only for myself. i think publishing someone else's work would not be legal, or at least rightfully anyway.oh okay that's cool. do these files have to go into the fallout NV folder or the fallout 3 folder though? Link to comment Share on other sites More sharing options...
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