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Improved Unarmed Combat


Emberfeather

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Ok, so I've been messing around with the game a bit now. Done stuff like altering the fairy-ish sprint when using magic into a regular run and such. Retextured the stuff I liked to retexture.

And then this idea came to mind:

 

What if I could be a brawler, who uses no weapons or flashy magic. Can break a head open with a plated fist anyway, right?

So I did that.... And came to the conclusion fighting people in armor with my fists has been made too realistic in this game x)

 

So I came up with 2 things I didn't like. The punch-animation and the fact that I can't improve in any way with just bashing heads open.

 

I figured I'd take a look at re-doing my Shiv, and make it invisible.

No use for this thing anyway, really.

Gives plenty of showy moves when fighting, fists swinging around in a somewhat bashing motion.

Improves through Sneaking's perks and some of the 1handed perks (it's a dagger of course).

 

But of course, I'm a total noob, when it comes to models.

My first attempt, will probably make people laugh, I figured I'd run the texture through photoshop and make the entire thing invisible.

The Shiv turned out black.

 

I tried using some tools people have said to use to adjust .nif's. One being Hex Editor Nero (I cannot figure out a darned thing with this one) and Nifskope (gives an error message when opening te .nif and beyond that I have no idea how it works).

 

So here is my actual request:

Can some one figure out a way to make unarmed combat improve with perks OR make an invisible Shiv?

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