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Posted (edited)

Hi guys actually im trying to make armor for Skyrim but I already have problem xD

Not that much, skinning ect work fine.

Im stuck of the state of the parameter texture on Nifskop, im an explorer.

Here is my prob IG :

 

http://image.noelshack.com/fichiers/2016/32/1470958095-screenshot2.jpg

http://image.noelshack.com/fichiers/2016/32/1470958110-dddd.jpg

 

I want to "over layer an armor part" in this case the arm overlaye the tee-shirt and the teeshirt overlayer the pant.

Or there is a "dont get transparent part" ? I cheked other nif armor mod and i put the same parameter I dont know what i did wrong :/

 

(body part below)

 

http://image.noelshack.com/fichiers/2016/32/1470958323-eeeee.jpg

 

btw im using 3DSmax and Substance Painter for texture so dont say its about Blender parameter I wont get anything xD

 

I want to make ton of casual clothe, anime style ect but im stuck at this rate and i was so close T_T

 

Thank you :smile:

Edited by Hitanaxu
Posted

Screenshots is from skyrim?

 

All you have to do is move some vertices forward y axis for the place pants is clipping.

Look bootom of shirt armhole. its vertex is too far out on x axis ., move em in so armhole fits inside armpit.

 

That was first thought. Now look on tiny nifskope pic and i can see its different. Your skin weight is screwed up in the armpit.

So after adjust vertices, adjust weight painting.

 

Your problem having nothing to do with the shader settings.

Posted (edited)

Yep its from Skyrim.

I wanted to make armor really near the skin. And I think the stand idle that i added dosnt help haha...

Thank you for your answer ^^

Edited by Hitanaxu
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