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AI name show on sight while hunting


iicecube

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Hi, as this is pretty simple suggestion which i hope it can be implement into the game.. Roughly i gotten to say is that do you guys find abit difficulty trying to do hunting when you dont even know what the enemy you are dealing? (unless you get very close to them or you killed them). Sometime in dungeon you pretty sure you aiming wrongly in your friendly unit when they are group fighting or when you sneaking into the dungeon found out that you killed a wrong NPC.

 

That is why, a name tag above their head is really useful when we are doing a fight or battle which i hope someone can look into it as my suggestioon.. It is really annoying when you cant figure out what you dealing at a long distance when you going to snipe them.

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<br>Hi, as this is pretty simple suggestion which i hope it can be implement into the game.. Roughly i gotten to say is that do you guys find abit difficulty trying to do hunting when you dont even know what the enemy you are dealing? (unless you get very close to them or you killed them). Sometime in dungeon you pretty sure you aiming wrongly in your friendly unit when they are group fighting or when you sneaking into the dungeon found out that you killed a wrong NPC. <br><br>That is why, a name tag above their head is really useful when we are doing a fight or battle which i hope someone can look into it as my suggestioon.. It is really annoying when you cant figure out what you dealing at a long distance when you going to snipe them.<br>
<br><br>Or simple make activepassive spells where you can see auras for example 'reveal' for non living things (like for important objects (Golden shine), for plants (green shine), for metal veins (red shine));  'Intuition' for living things (red for enemy, blue for ally, yellow for comrade) Edited by Aokami
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