RedBag Posted August 12, 2016 Share Posted August 12, 2016 I wanted to edit a vanilla mesh, so i imported it to 3ds Max 2010, made my edits, then exported it. The mesh has a wall and clover texture over it. However, the clover part was clipping on the exported mesh, so i inspected its BSLightingShaderProperty and compared it with vanilla one. I noticed that the exported one had different Shader Flags, so i checked all the same flags as vanilla mesh, but that only got rid of the clipping. The clover moss is still all over the wall instead of blending naturally, like in vanilla (see picture below) Anyone knows what to do to make the clover texture on the exported mesh like vanilla again? Link to comment Share on other sites More sharing options...
baduk Posted August 18, 2016 Share Posted August 18, 2016 you need to add nialphaproperty to it. the vanilla nif should have one and u can just use the same flags. Link to comment Share on other sites More sharing options...
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