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Clover Texture on Exported Mesh


RedBag

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I wanted to edit a vanilla mesh, so i imported it to 3ds Max 2010, made my edits, then exported it.

 

The mesh has a wall and clover texture over it. However, the clover part was clipping on the exported mesh, so i inspected its BSLightingShaderProperty and compared it with vanilla one. I noticed that the exported one had different Shader Flags, so i checked all the same flags as vanilla mesh, but that only got rid of the clipping. The clover moss is still all over the wall instead of blending naturally, like in vanilla (see picture below)

 

Vanilla1.jpg

 

Anyone knows what to do to make the clover texture on the exported mesh like vanilla again?

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