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(Another) Destruction mod


a7r3ides

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Greetings all, I originally wrote this as a comment on an existing Destruction mod. I'm posting it here to (maybe) give someone an idea, or hopefully help find a way to better balance destruction without making it feel cheap (stunlocking).

 

Is it possible to make spells do a % of your current target's health in addition to the flat damage? For example, to make the Flames spell effective at all levels, leave its base damage as is, while also doing 1% of your current target's HP per second (dual casting to 2.2%(?) per second). Or Incinerate that also does 3% of your target's HP (6.6%(?) dual cast). This percentage would also be reduced by resistances, and increased by perks.

 

If anyone does this ever, the % would have to be reduced against bosses, otherwise it would make them too easy IMO. Thanks for you time.

 

Edit: fixed a typo.

 

Edit 2: I found this mod, which seems to be what I'm after more or less. I guess I'll just track that one and wait for the construction set, I'm happy with that.

Edited by a7r3ides
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You might be interested in my Battle Mage mod. It scales destruction spells as you invest in novice/apprentice/adept/expert/master perks. No console commands required! By mastery, you should have a pretty decent arsenal of destruction spells without being overpowered. I'm trying to get plenty of feedback and suggestions for improvement. Here's the link: http://www.skyrimnexus.com/downloads/file.php?id=2275
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