tartarsauce2 Posted August 12, 2016 Share Posted August 12, 2016 (edited) basically I want to see to making a perk system that's more like the fallout 1-2 skill system in a way, with perks embedded at certain ranks (rank 10, 20, 30 or 15, 30, 45 etc)because I feel that the fallout perk system could, potentially function *much better* with more perks and skills like this, to allow more options in dealing with things than a simple "+20% damage HURRARARRAR" (and giving more perk points per level, probably less than it'd take to get all 20% damage boost in the same number of levels to extend the gameplay levels, but also rebalance difficulty as you progress in levels as well to counter potential issues I want to fine tune the game)the issue lies in the fact that one, it'd take some time to create multiple ranks of perks, but this is less of an issue than....if I had 99 perk ranks ,and got them all, would each one need to be continuously acknowledged/sorted through causing memory issuesor is it possible to have a perk rank removed when I select the next one, and that next one being counted (meaning I just have to create each perk as the next logical step of the bonuses from the previous ones)I suppose I could just make it so that each one was removed and the next one put into place as things progressed through a script? but I don't know for sure, and even if I did I don't know how, the reason for this is because I feel like it's much more engaging to have multiple points per level to spread out over multiple bonuses as I see fit, would make it easier to make character specialization more of a thing for longer, and keep things meaningful into later gameit'd be basically an amalgamation of the perks and skills system of previous fallouts, where the perk side of things is handled by having milestone perk ranks, like 10/20/30, or 15/30/45 etc)things like rate of fire, reload speed, initial accuracy, weapon spread, damage could all be dealt with in a more smooth progression as levels came this way - making the game a LOT less clunky as you level uplike, for instance, some of those could be given a 1% boost per perk point invested, or they alternate between perk points (accuracy and reload stuff, then damage and fire speed, then accuracy and reload), etc, just minor boosts that overall end up in a similar state, just taking a bit longer, allowing the game to be balanced a little better over the course of levellingand you know, maybe the milestones would address some key element of weakness or bring some added functionality particular to the weapon type of weapon perks, revolving more around weapon types than beforeexamples of perk milestones, say, 2% armour pierce for bolt action rifles per milestone (would end up at 10 at level 99 - could count rank 99 as rank 100 for it if 100's not possible)pistols do better in VATS in some key way, semi automatic rifles pierce a *little* armour and fire slightly faster, bolt action rifles pierce armour, automatics have less kickback (but start with more as a rebalance of how they work so that functionally they're almost shotgun range weapons until specialized), heavy weapons slow you down less when wielded, melee/fist weapons give some boosts to armour/energy resist etc etc, so that weapon specialization matters, could do all sorts of things with this system, make choices really matter and play to character type as a part of the combat better Edited August 12, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
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