Galejro Posted August 12, 2016 Share Posted August 12, 2016 (edited) I made a dialogue quest for an NPC. Everything worked perfectly.I made 2 more dialogue quests for 2 other NPCs. Everything got screwed even for the first quest. - New quest, no "run once" priority 55.- Alias reference to proper unique NPC.- New Scene added, player dialogue made, NPC alias as actor, phase at end with unique name.- Created dialogue linked to that phase, and also conditioned with GetISID NPC ==1 run on subject.- NPCs have unique voicetypes so as not to conflict with other NPCs When activated they still stay mute... LIKE WTF?! Edited August 12, 2016 by Galejro Link to comment Share on other sites More sharing options...
Anathorn Posted February 9, 2018 Share Posted February 9, 2018 Hi Maybe you have delete a greeting topic. A deleted topic is invisible for you but the engine still using it. So if this topic is do not have a condition, this will be used by the npcs that.is the reason why they are not talking with you. Try using FO4Edit to analyze your.esp and then remove all the greetings topic that are not using any conditions. This will solve the problem. Greetings. Link to comment Share on other sites More sharing options...
NikaCola Posted February 10, 2018 Share Posted February 10, 2018 Do you have subtitles turned on? Link to comment Share on other sites More sharing options...
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