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Mod's NPC won't talk


Galejro

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I made a dialogue quest for an NPC. Everything worked perfectly.

I made 2 more dialogue quests for 2 other NPCs. Everything got screwed even for the first quest.

 

- New quest, no "run once" priority 55.

- Alias reference to proper unique NPC.

- New Scene added, player dialogue made, NPC alias as actor, phase at end with unique name.

- Created dialogue linked to that phase, and also conditioned with GetISID NPC ==1 run on subject.

- NPCs have unique voicetypes so as not to conflict with other NPCs

 

When activated they still stay mute... LIKE WTF?!

Edited by Galejro
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  • 1 year later...

Hi

 

Maybe you have delete a greeting topic. A deleted topic is invisible for you but the engine still using it. So if this topic is do not have a condition, this will be used by the npcs that.is the reason why they are not talking with you.

 

Try using FO4Edit to analyze your.esp and then remove all the greetings topic that are not using any conditions. This will solve the problem.

 

Greetings.

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