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Longer road to Guildmaster


uruku7

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It seems to me, the road to "Guild" Boss is too short. Almost immediately, you're always involved in some big, world-changing stuff. I'm not suggesting bring back ingredient gathering, but maybe have to sit through a few classes? Read one of the wonderful books in the game and have to take a test? (for the College, anyway)

 

Once you're The Man in your guild, you get the small kind of quests that maybe you should be doing when you're the new guy. In the end, it would be better to send out your lackeys to do these small quests, and maybe only take on the bigger ones yourself, or help out. I know these little quests are there in the end to make sure you still have something to do, and that's nice, and shouldn't completely change, but for me, once you're not building towards anything anymore, a little flavor is lost. I think a longer journey to the top would help.

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You are right, absolutely right. I wanted to learn magic and joined the mages college. After a few quest runs and the completion of the quests involved I became arch-mage of the college....only I know absolutely nothing about magic lol. I mean not nearly enough to be arch mage of the college. What I have seen from most of Skyrim is a general and across the board cheapness. What I mean by that is everything in the game has been pared down and skimmed off. Spells, items, quests/questlines,skills, even ui and character sheets, models of your character wearing armor and wielding weapons in the bags interface so you can see just what you are wearing,etc For many this isn't a problem and for even more the game is a great success and they will never understand why the old schoolers are shaking their heads at all of this or worse. But for the people that have supported the entire series of games from the start we can see that Bethesda is actually giving us less and less even though it seems like we are getting a lot on the surface. Better graphics and longer dungeons are fine but the things that were great in the game that kept me coming back to play over and over again are gone and what I did get in Skyrim is just really an empty shell of what should have been a masterpiece. Animations are rough and choppy, the game was really engineered for console so the ui for pc is terrible, models and textures are bad-really bad (with some exceptions in armor and weapons), the shading and shadows are the worst of any game I have ever seen, and questlines are ambiguous and are full of bugs. Also the game crashes to desktop so often that there is no immersion what-so-ever. Every time I play Skyrim I am only reminded of how much is missing. Just my opinion....
.Is that a real poncho or a poncho from commercial?
Edited by zappa45
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Apologies but your opinion is.....flawed.

 

Anyway, yeah I didn't exactly expect to become Arch-mage right after defeating some punk-ass thalmor, I actually would have expected Tolfdir to become the Arch-Mage since he's, well, the oldest and most experienced mage there.

 

I mean I realise you did just defeat a megalomaniac that was about to destroy Tamriel, but does that make you booksmart?

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Agreed almost completely Zappa, although I am reserving final judgement until I have completed all the quests and side quests I do miss the little things, like the morrowind menu and magick systems, the intenseley long quest lines from morrowind and even oblivion. They seem to be cutting away what makes the game great in order to fit more graphics processing in, although this isn't entirely true as the graphics have not improved much if at all since Oblivion.

 

My point? Oh yeah... well I guess my point is that we need more fleshed out quest lines and if possible an expanded menu and magick system, and skills.

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