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Dragon weapons


Fagros

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Actually i have a good idea for rebalance smithing. I think daedric must be top skill in smithing because get ingridients for dragon craft is too easy, but atm i didnt get any daedra hearts yet. And this will make a top skill fully usefull for both type of armor users. Every1 will get top weapons and heavy users will get top armor. Ithink smithing must look like that:

http://www.skyrimnexus.com/imageshare/images/128593-1322328036.png

This will be totally fair because anyway everyone need top weapon and dragon armor better then ebony, but worse then daedric. And you need to spent equal perk points in heavy and light armor sides.

 

I like this tree. But is there any way to split each material group? Right now I'm using the Triss Outfit mod (lvl53 Breton hybrid mage/melee/archer). I got all the smithing (legitimately) perks just to see what they were. Now, my primary bow is an upgraded (myself) ebony bow enchanted with soul burn (fire damage and soul trap) and ebony arrows. 160-ish damage, not including the archers gloves, ring, and circlet (amulet is Talos for close in protection) 210 or so total.

I'm not using armour because I'm looking at the mage armour (with mods that fix it). RPing a bit too I guess, hard to cast a spell in full Ebony or Dragonplate. And sneak around.

 

I'd like to see smithing more like spells. You have to find and learn the information. Skill books that teach a particular thing, like ebony armour, steel swords, iron maces, glass arrows.

It would also help level the playing field a bit. With smithing, you can pick a perk when you level. With spells, you have to buy or find spellbooks.

 

Smithing is more general than swordsmith or armoursmith. You can make items like axes and hammers with the base smithing (because they are after all variations of farm implements), but to make swords and the more complex armours, you need to learn.

 

The material Perks can still be used, but only to improve not to craft. Learning how to craft armour and weapons out of the blue is immersion breaking in my opinion.

 

  • Just thinking outloud here, so bear with me:
    • How about a recipe/ skillbook for a weapon design. Call it a blueprint. The material is seperate.
    • So you can make a particular axe or sword or arrowhead out of any material you want. You can collect as many designs as you want.
      • You really like that dwarven sword, but want to use ebony? Then use a couple ebony ingots. In the background, in the recipe script, it would call the mesh of the dwarven sword, then apply the ebony texture, mass, durability (oh..wait..no durability anymore...then damage maybe). Damage could be a function of material and design. And maybe attack type too: slashing or thrusting design matches to attack animations. A katana is an efficient slashing weapon, but less so for thrusting. Thrusting weapons tend to be straighter: a la European longswords.
      • Want to use a specific arrowhead? Find the blueprint and use what ever material you want. Daedric will still require a daedra heart and produce 100 arrows, and 100 skill. But you can make it whatever shape you want. http://en.wikipedia.org/wiki/Arrowhead for a primer.

      [*]A particular design can have level requirements, like spells.

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