wesser234 Posted November 26, 2011 Share Posted November 26, 2011 I'm so new to ALL of this it took me 2hours to find out what to do with fose :Sand now this is happing race file has been created: TraceLog20111125202601.txtMod Manager Version: 0.12.10.0OS version: Microsoft Windows NT 6.1.7601 Service Pack 1Tracing is forced: False Discovering Game Mode Factories... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Oblivion.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=nullDetermining Game Mode: Fallout3Game Mode Factory Selected: Fallout 3 (Fallout3)Creating Game Mode mutex.Looking for Fallout 3. Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Checking DLCs location.Game Mode Built: Fallout 3 (Fallout3) Installation Path: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\ Install Info Path: C:\Games\Fallout3\Install Info Mod Path: C:\Games\Fallout3\mods Mod Cache Path: C:\Games\Fallout3\mods\cache Mod Download Cache: C:\Games\Fallout3\mods\downloads Overwrite Path: C:\Games\Fallout3\Install Info\overwritesScanning for read-only files...Initializing Mod Repository...Registering supported Script Types... Discovering Script Types... Discovering Generic Script Types... Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes Checking: Antlr3-2.Runtime.DotNet20.dll Checking: Antlr3.Runtime.dll Checking: AntlrUtil.dll Checking: CSharpScript.dll Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType Checking: ModScript.dll Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType Checking: XmlScript.dll Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType Discovering Game Mode Specific Script Types... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Initializing: Nexus.Client.Games.Fallout3.Scripting.CSharpScript.Fallout3CSharpScriptType Checking: Fallout3.XmlScript.dll Initializing: Nexus.Client.Games.Fallout3.Scripting.XmlScript.Fallout3XmlScriptType Found 3 script types.Registering supported mod formats... Discovering Mod Formats... Looking in: C:\Program Files\Nexus Mod Manager\ModFormats Checking: FOMod.dll Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat Checking: OMod.dll Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat Found 2 formats.Finding managed mods... Discovering Managed Mods... Looking in: C:\Games\Fallout3\mods Found: C:\Games\Fallout3\mods\Pin-up_on_Pulowski_and_Revenge_Against_Vault-Tec-957.rar Registered. Found: C:\Games\Fallout3\mods\z_PipBoy_3000_Master_Pack-14335.rar Registered. Found 2 managed mods.Initializing Install Log... Checking if upgrade is required... Path: C:\Games\Fallout3\Install Info\InstallLog.xml Loaded from XML. Found Dummy Mod: ORIGINAL_VALUE...OK Found Pin-up_on_Pulowski_and_Revenge_Against_Vault-Tec-957.rar...OK Found z_PipBoy_3000_Master_Pack-14335.rar...OKInitializing Plugin Registry... Discovering Managed Plugins... Discovering Plugins... Looking in: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Anchorage.esm Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\BrokenSteel.esm Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\PointLookout.esm Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\ThePitt.esm Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Zeta.esm Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Anchorage.esm Registered. Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\BrokenSteel.esm Registered. Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\PointLookout.esm Registered. Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\ThePitt.esm Registered. Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Zeta.esm Registered. Found 5 managed plugins.Initializing Active Plugin Log...Initializing Plugin Order Log...Initializing Plugin Manager...Initializing Activity Monitor...Initializing Mod Manager...Initializing Update Manager...Upgrading replaced Mods...Uninstalling missing Mods...Loading mods that are queued to be added.[nxm://fallout3/mods/8570/files/74135] Adding from serialized queue[nxm://fallout3/mods/8570/files/74135] Adding Mod to AddModQueue[nxm://fallout3/mods/8570/files/74135] Starting Add Mod Task.[C:\Games\Fallout3\mods\downloads\AP_Full-8570.exe] Adding mod from archive.Loading Plugins into Plugin List: 5 Loading: Anchorage.esm (C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Anchorage.esm) (False) Loading: ThePitt.esm (C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\ThePitt.esm) (False) Loading: BrokenSteel.esm (C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\BrokenSteel.esm) (False) Loading: PointLookout.esm (C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\PointLookout.esm) (False) Loading: Zeta.esm (C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Zeta.esm) (False) Crashdumping an Exception:Exception: Message: Object reference not set to an instance of an object.Full Trace: System.NullReferenceException: Object reference not set to an instance of an object. at Nexus.Client.Games.Fallout3.Fallout3Launcher.SetupCommands() at Nexus.Client.Games.Fallout3.Fallout3GameMode.get_GameLauncher() at Nexus.Client.MainForm.BindLaunchCommands() at Nexus.Client.MainForm.BindCommands() at Nexus.Client.MainForm..ctor(MainFormVM p_vmlViewModel) at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs) at Nexus.Client.Program.Main(String[] p_strArgs) Running Threads (1) 7 () Crashdumping an Exception:Exception: Message: Invalid archive: open/read error! Is it encrypted and a wrong password was provided?If your archive is an exotic one, it is possible that SevenZipSharp has no signature for its format and thus decided it is TAR by mistake. Message: Can not update the archive: Open() failed.Full Trace: SevenZip.SevenZipArchiveException: Invalid archive: open/read error! Is it encrypted and a wrong password was provided?If your archive is an exotic one, it is possible that SevenZipSharp has no signature for its format and thus decided it is TAR by mistake. Message: Can not update the archive: Open() failed. at SevenZip.SevenZipBase.ThrowException(CallbackBase handler, Exception[] e) at SevenZip.SevenZipCompressor.MakeOutArchive(IInStream inArchiveStream) at SevenZip.SevenZipCompressor.CompressStreamDictionary(Dictionary`2 streamDictionary, Stream archiveStream, String password) at SevenZip.SevenZipCompressor.CompressStreamDictionary(Dictionary`2 streamDictionary, String archiveName, String password) at Nexus.Client.Util.Archive.ReplaceFile(String p_strFileName, Byte[] p_bteData) at Nexus.Client.Mods.Formats.FOMod.FOMod.ReplaceFile(String p_strPath, Byte[] p_bteData) at Nexus.Client.Mods.Formats.FOMod.FOMod.UpdateInfo(IModInfo p_mifInfo, Boolean p_booOverwriteAllValues) at Nexus.Client.ModManagement.ModManager.AddModQueue.ModAdder_TaskEnded(Object sender, TaskEndedEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at Nexus.Client.BackgroundTask.OnTaskEnded(TaskEndedEventArgs e) at Nexus.Client.ModManagement.AddModTask.OnTaskEnded(TaskEndedEventArgs e) at Nexus.Client.BackgroundTask.OnTaskEnded(Object p_objReturnValue) at Nexus.Client.ModManagement.AddModTask.ModBuilder_TaskEnded(Object sender, TaskEndedEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at Nexus.Client.ThreadedBackgroundTask.OnTaskEnded(TaskEndedEventArgs e) at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs) at Nexus.Client.ThreadedBackgroundTask.RunThread(Object p_objArgs) at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Link to comment Share on other sites More sharing options...
Jeoshua Posted November 26, 2011 Share Posted November 26, 2011 Looks like a .NET problem. NMM is a piece of junk so far and I cannot recommend it's use due to it's very buggy nature. Wrong forum to be asking questions about NMM anyways. Try the open beta forums. Link to comment Share on other sites More sharing options...
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