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I don't know what to do :S


wesser234

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I'm so new to ALL of this it took me 2hours to find out what to do with fose :S

and now this is happing

 

race file has been created: TraceLog20111125202601.txt

Mod Manager Version: 0.12.10.0

OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

Tracing is forced: False

 

Discovering Game Mode Factories...

Looking in: C:\Program Files\Nexus Mod Manager\GameModes

Checking: Fallout3.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Fallout3.dll

Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory

Checking: Fallout3.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.dll

Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory

Checking: FalloutNV.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: GamebryoBase.dll

Checking: Oblivion.dll

Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory

Checking: Oblivion.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.dll

Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory

Checking: Skyrim.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Determining Game Mode: Fallout3

Game Mode Factory Selected: Fallout 3 (Fallout3)

Creating Game Mode mutex.

Looking for Fallout 3.

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\

Checking DLCs location.

Game Mode Built: Fallout 3 (Fallout3)

Installation Path: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\

Install Info Path: C:\Games\Fallout3\Install Info

Mod Path: C:\Games\Fallout3\mods

Mod Cache Path: C:\Games\Fallout3\mods\cache

Mod Download Cache: C:\Games\Fallout3\mods\downloads

Overwrite Path: C:\Games\Fallout3\Install Info\overwrites

Scanning for read-only files...

Initializing Mod Repository...

Registering supported Script Types...

Discovering Script Types...

Discovering Generic Script Types...

Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes

Checking: Antlr3-2.Runtime.DotNet20.dll

Checking: Antlr3.Runtime.dll

Checking: AntlrUtil.dll

Checking: CSharpScript.dll

Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType

Checking: ModScript.dll

Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType

Checking: XmlScript.dll

Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType

Discovering Game Mode Specific Script Types...

Looking in: C:\Program Files\Nexus Mod Manager\GameModes

Checking: Fallout3.CSharpScript.dll

Initializing: Nexus.Client.Games.Fallout3.Scripting.CSharpScript.Fallout3CSharpScriptType

Checking: Fallout3.XmlScript.dll

Initializing: Nexus.Client.Games.Fallout3.Scripting.XmlScript.Fallout3XmlScriptType

Found 3 script types.

Registering supported mod formats...

Discovering Mod Formats...

Looking in: C:\Program Files\Nexus Mod Manager\ModFormats

Checking: FOMod.dll

Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat

Checking: OMod.dll

Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat

Found 2 formats.

Finding managed mods...

Discovering Managed Mods...

Looking in: C:\Games\Fallout3\mods

Found: C:\Games\Fallout3\mods\Pin-up_on_Pulowski_and_Revenge_Against_Vault-Tec-957.rar

Registered.

Found: C:\Games\Fallout3\mods\z_PipBoy_3000_Master_Pack-14335.rar

Registered.

Found 2 managed mods.

Initializing Install Log...

Checking if upgrade is required...

Path: C:\Games\Fallout3\Install Info\InstallLog.xml

Loaded from XML.

Found Dummy Mod: ORIGINAL_VALUE...OK

Found Pin-up_on_Pulowski_and_Revenge_Against_Vault-Tec-957.rar...OK

Found z_PipBoy_3000_Master_Pack-14335.rar...OK

Initializing Plugin Registry...

Discovering Managed Plugins...

Discovering Plugins...

Looking in: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Anchorage.esm

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\BrokenSteel.esm

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\PointLookout.esm

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\ThePitt.esm

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Zeta.esm

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Anchorage.esm

Registered.

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\BrokenSteel.esm

Registered.

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\PointLookout.esm

Registered.

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\ThePitt.esm

Registered.

Found: C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Zeta.esm

Registered.

Found 5 managed plugins.

Initializing Active Plugin Log...

Initializing Plugin Order Log...

Initializing Plugin Manager...

Initializing Activity Monitor...

Initializing Mod Manager...

Initializing Update Manager...

Upgrading replaced Mods...

Uninstalling missing Mods...

Loading mods that are queued to be added.

[nxm://fallout3/mods/8570/files/74135] Adding from serialized queue

[nxm://fallout3/mods/8570/files/74135] Adding Mod to AddModQueue

[nxm://fallout3/mods/8570/files/74135] Starting Add Mod Task.

[C:\Games\Fallout3\mods\downloads\AP_Full-8570.exe] Adding mod from archive.

Loading Plugins into Plugin List: 5

Loading: Anchorage.esm (C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Anchorage.esm) (False)

Loading: ThePitt.esm (C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\ThePitt.esm) (False)

Loading: BrokenSteel.esm (C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\BrokenSteel.esm) (False)

Loading: PointLookout.esm (C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\PointLookout.esm) (False)

Loading: Zeta.esm (C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\Zeta.esm) (False)

 

Crashdumping an Exception:

Exception:

Message:

Object reference not set to an instance of an object.

Full Trace:

System.NullReferenceException: Object reference not set to an instance of an object.

at Nexus.Client.Games.Fallout3.Fallout3Launcher.SetupCommands()

at Nexus.Client.Games.Fallout3.Fallout3GameMode.get_GameLauncher()

at Nexus.Client.MainForm.BindLaunchCommands()

at Nexus.Client.MainForm.BindCommands()

at Nexus.Client.MainForm..ctor(MainFormVM p_vmlViewModel)

at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)

at Nexus.Client.Program.Main(String[] p_strArgs)

 

Running Threads (1)

7 ()

 

Crashdumping an Exception:

Exception:

Message:

Invalid archive: open/read error! Is it encrypted and a wrong password was provided?

If your archive is an exotic one, it is possible that SevenZipSharp has no signature for its format and thus decided it is TAR by mistake. Message: Can not update the archive: Open() failed.

Full Trace:

SevenZip.SevenZipArchiveException: Invalid archive: open/read error! Is it encrypted and a wrong password was provided?

If your archive is an exotic one, it is possible that SevenZipSharp has no signature for its format and thus decided it is TAR by mistake. Message: Can not update the archive: Open() failed.

at SevenZip.SevenZipBase.ThrowException(CallbackBase handler, Exception[] e)

at SevenZip.SevenZipCompressor.MakeOutArchive(IInStream inArchiveStream)

at SevenZip.SevenZipCompressor.CompressStreamDictionary(Dictionary`2 streamDictionary, Stream archiveStream, String password)

at SevenZip.SevenZipCompressor.CompressStreamDictionary(Dictionary`2 streamDictionary, String archiveName, String password)

at Nexus.Client.Util.Archive.ReplaceFile(String p_strFileName, Byte[] p_bteData)

at Nexus.Client.Mods.Formats.FOMod.FOMod.ReplaceFile(String p_strPath, Byte[] p_bteData)

at Nexus.Client.Mods.Formats.FOMod.FOMod.UpdateInfo(IModInfo p_mifInfo, Boolean p_booOverwriteAllValues)

at Nexus.Client.ModManagement.ModManager.AddModQueue.ModAdder_TaskEnded(Object sender, TaskEndedEventArgs e)

at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

at Nexus.Client.BackgroundTask.OnTaskEnded(TaskEndedEventArgs e)

at Nexus.Client.ModManagement.AddModTask.OnTaskEnded(TaskEndedEventArgs e)

at Nexus.Client.BackgroundTask.OnTaskEnded(Object p_objReturnValue)

at Nexus.Client.ModManagement.AddModTask.ModBuilder_TaskEnded(Object sender, TaskEndedEventArgs e)

at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

at Nexus.Client.ThreadedBackgroundTask.OnTaskEnded(TaskEndedEventArgs e)

at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs)

at Nexus.Client.ThreadedBackgroundTask.RunThread(Object p_objArgs)

at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam)

at System.Threading.ExecutionContext.runTryCode(Object userData)

at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart(Object obj)

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