kingvrage Posted November 26, 2011 Share Posted November 26, 2011 im trying to change the color of fire spells cast by the player, i extracted the textures from the bsa, recolored every fire texture in the game to make sure i got the right 1, i ran the game with the texture folder and texture bsa both present, then i ran the game and no change occurred, i did the same with only the textures folder present and still no green fire showed the game, just plane looking fire. if im using the original addresses and folder names shoudnt my green fire textures over write the vanilla 1's? and just to be sure, could someone please tell me the name of the correct textures i should recolor to get the effect of casting green fire spells? im lost, and i am by no means a n00b at modding. someone please help. thanks. this is going towards what i hope will be a mod everyone will enjoy. Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 26, 2011 Share Posted November 26, 2011 Are you sure you have the folder structure correct? I only just peeked, but I think it should go totextures\ effects\ gradients folder What spell(s) are you trying to change? Firebolt for example, or all fire spells? Link to comment Share on other sites More sharing options...
kingvrage Posted November 26, 2011 Author Share Posted November 26, 2011 wall of fire for example, i could have sworn i tried gradients already. what else do you suggest Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 26, 2011 Share Posted November 26, 2011 Hmm.. Lemme see Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 26, 2011 Share Posted November 26, 2011 It may be that the fire wall -animation- is what controls the color.. Link to comment Share on other sites More sharing options...
kingvrage Posted November 26, 2011 Author Share Posted November 26, 2011 what about the flames spell? or other fire textures in the game? Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 26, 2011 Share Posted November 26, 2011 (edited) Oh! Well, I just found that effects\gradients\ gradflame01.dds is fire color.. For fire wall spell, spraying fire and the resulting fire wall are both dependent on gradflame01.ddsBut, the fire that is the 'base' of the fire wall is still normal orange.. Edit: All the projectile fire spells use gradflame01.dds. And the 'icon' when selecting fire spells will show in the color gradflame is. (though in game, the spell in your hand will still be orange) gradflame01.dds = blueFlames : shoot blue firefireball : the fireball trail is bluewall of fire : the wall is blue, base is default orangeFirebolt : didn't test, but I assume it shows as fireball does, just the trail Fire cloak is a separate texture of it's own. Edited November 26, 2011 by DeadxPixels Link to comment Share on other sites More sharing options...
kingvrage Posted November 26, 2011 Author Share Posted November 26, 2011 so i should only edit gradflame 01, and in the mean time try to figure out how to change the base color? and thank you big time btw!! you kick ass! Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 26, 2011 Share Posted November 26, 2011 Depends on what you're trying to accomplish, but I assume yes. x) You're welcome :) Link to comment Share on other sites More sharing options...
kingvrage Posted November 26, 2011 Author Share Posted November 26, 2011 still no green, i changed the color of the texture in int.net, saved it in its own folder and copied it and over wrote vanilla 1 in the data/textures/effects/gradients. the only change i noticed is when i cast fire wall, my wall has big black flame shaped it, hat did i do wrong, or rather, what did you do to make it work? Link to comment Share on other sites More sharing options...
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