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Assaultron related questions for CK


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With the automatron DLC we get the palette options to assign paint jobs to robots, I am in the process of messing around with textures for assaultrons and I have most of what I want to do done already but some things are still buggin me. Looking at the CK with fallout4.esm and robotdlc loaded I am lookin at npcs like kleo or the template units and I can't figure out how the CK knows to stick a gunner chest decal on the gunner assaultrons and there is no options for paint jobs for assaultrons in the CK? I want to make default units like KLEO and the units found in the wild with the star USA logo have a dark green paint job for example but there is no selection for this. I'm guessing it has to be done a the materials level or the mesh level but how does the game even know to use those things?

 

I basically chromed the assaultrons but I don't want the standard units to be chromed just any unit that goes through the robot buttwrench one time. I swear I hear that word instead of workbench every time lol. So anyway only player made assaultrons would be shiny and new looking.

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