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Nexus Mod Manager: How do I change order of load?


CaptainChaos

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There are separate meshes for bodies and feet (and hands?) however they need to be compatible with each other or they won't match up in game, have a look at the pages for the various mods your wanting to run and invariably it will say "compatible with TnT body" or "Compatible with CBBE v1.02 Slim Version" or something like that, obviously you can mix and match BUT only withing he same 'family' of meshes ...

 

I think with 'hair' mods, until the CK is released, you would be restricted to only overwriting the default hair meshes, so if there are currently a maximum of 21 in game then 21 is all you get, try asking the various mod authors (politely) if there "mod-x" is compatible with "mod-y" or if they plan on making a version compatible with "mod-z"

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