jcro25 Posted November 26, 2011 Share Posted November 26, 2011 Hello. Been trying to fix this problem for months now, as you already know I am having problems with adding Al packages to NPC's which require them to go in an exterior and to come out after a certain period. All of the Navmesh around the building is correct and so is the interior navmesh. Here is a more detailed description about what the problem is:When I give any NPC an Al Package which requires them to go into an interior and then back out after a certain time. The NPC's will never leave an interior when your in an exterior unless you wait a hour or go into the interior and then they will be right by the door an leave as soon as you get in. Also this happens when your in an interior. They will never enter unless you do the same as above^^However when in An Exterior they will walk to the door of the interior and will enter. This is the same as when in an interior they can be seen leaving but never seen entering. :wallbash: If anyone has any suggestions, solutions or fixes then please help me (:Thanks in advance,Jcro25. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 26, 2011 Share Posted November 26, 2011 Do they have that 'no low level processing' box ticked? Link to comment Share on other sites More sharing options...
Cyberlazy Posted November 26, 2011 Share Posted November 26, 2011 Heh, I have seen this too the first time I went to the boomers, they where all 'stuck' in a few houses and once I went in they all left. Link to comment Share on other sites More sharing options...
jcro25 Posted November 26, 2011 Author Share Posted November 26, 2011 Do they have that 'no low level processing' box ticked? Hey thanks for the reply!Yeah I have tried it with the "No lown level processing" box ticked and unticked but they still will not come out of the interior? Any other suggestions? Link to comment Share on other sites More sharing options...
Carnatics Posted November 27, 2011 Share Posted November 27, 2011 (edited) okay i think its the problem that the a.i package dosent load cuz the npc is not loaded and if the package use a script with a "begin onload" block it want start there is a "workarrounds" if it is 1 specific door then place a X-Marker in front and give the npc a script that uses a "begin GameMode" blockand make a simple timer that starts when the npc goes in and after the time is up use the "MoveTo" command another way might be use X-MarkerHeading's and Link the npc to one and then place a second X-MarkerHeading and Link it to the first one and so on here is a link to the Heading tutorial it is important to set them as pressistant references ! if this way work the "linked" arrow lines should show to the teleport door... Edited November 27, 2011 by Carnatics Link to comment Share on other sites More sharing options...
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