mewmew34 Posted August 15, 2016 Share Posted August 15, 2016 If it's possible to even do, would any awesome people out there be willing to do a mod that alters how companion affinity works? It's bugged me since I first started playing just how quickly you can max out affinity with characters, especially romanceable ones. After what would feel to the character as just a few days, maybe a couple weeks at most after witnessing their spouse be murdered in cold blood, they can fall in love and enter a relationship with someone completely new, including non-humans like Hancock or Curie. If it's possible, what I'd like to see is to have a time frame trigger added to affinity dialogue. Maybe differing times for each character depending on their personality. So, gaining max affinity with someone like Codsworth would be easier, as you knew him before the war and he's already pretty loyal to you, but gaining max affinity with MacCready would take time. The triggers between each affinity dialogue for a character would be different. Maybe it only takes a few days to be able to trigger the first affinity dialogue, the next a couple weeks, and maybe the final dialogue that would allow for locking in a romance would take a couple in-game months after the previous dialogue to trigger. You would, of course, still have to reach specific affinity levels with a character as is the standard, but with the change the dialogue wouldn't trigger if both the affinity level AND the time frame have not been met. I'm not sure if this kind of thing is possible to do, and I assume if it can be done it requires scripts, and I know nothing about scripting so trying to make this myself would be near impossible. But maybe someone else would be willing to give it a shot. Anybody who would have the skills to make this mod likely would be more creative in general than I am, so deciding time frames between dialogue triggers might be easier for someone else. I've had this idea for a while now but still don't know how long I would want it to take for any given character. Link to comment Share on other sites More sharing options...
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