Thuathan Posted August 15, 2016 Share Posted August 15, 2016 Hey everyone!I've spent the past two days trying to convert an armor from skyrim into fallout 4.Can someone list the possible reasons why my game crashes(ctd) when I try to equip the armor?So far I have:1.Extracted the obj file from the original model2.In outfit studio, I used the body conversion template from skyrim to fallout, the outfit works 100% well in bodyslide, with scalings and no clipping3.In NIFSkope, I've assigned textures to each textureset of the individual pieces Here is my NIF file for someone who'd like to see: https://www.dropbox.com/s/nm24u7lt7ngrj3q/HQ2Whatevs.nif?dl=0 Also, here is the outfit (Harley Quinn from suicide squad) I'm trying to convert(I don't plan on redistributing as I couldn't reach the original author): http://ninirim.tistory.com/5 I would appreciate any help tremendously!! :smile: I hope I'm in the right thread Link to comment Share on other sites More sharing options...
Deleted1289082User Posted August 15, 2016 Share Posted August 15, 2016 (edited) Meshes need to be in BSSubIndexTriShape format rather than BSTriShape. I don't know if straight converting within NifSkope would work though, it should be BSSubIndexTrishape when exported out of Bodyslide. Edited August 15, 2016 by Guest Link to comment Share on other sites More sharing options...
Thuathan Posted August 15, 2016 Author Share Posted August 15, 2016 Meshes need to be in BSSubIndexTriShape format rather than BSTriShape. I don't know if straight converting within NifSkope would work though, it should be BSSubIndexTrishape when exported out of Bodyslide.Thanks a lot! This fixed my crashing issue, however, the mesh doesn't appear in game now.When I equip my armor, the body mesh changes to something that would be similar to what the armor will look like, but it's invisible, you can't see the mesh at all, texture issue maybe? Link to comment Share on other sites More sharing options...
Deleted1289082User Posted August 15, 2016 Share Posted August 15, 2016 Possible reasons:1. Texture resolution isn't a power of 22. Issue described here3. BSSubIndexTriShape block details were not set properly as described here I think 3 is the most likely. Link to comment Share on other sites More sharing options...
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