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Question: Have Dog follow you to quest giver?


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Good Evening!

 

I am trying to make a quest that will have the Player go to a location, talk to the dog so it follows you and then you travel or fast travel back to the quest giver. With the Dog and Quest Giver in the same location I wish to advance the objective to the next stage and have the dog follow the quest giver instead of the player.

 

So far I have made it so the dog will follow me as a follower does but I am not sure on how to go about checking that the dog is in the same cell as the quest giver? I have an alias reference for both the dog and quest giver. Not quite sure if this should be something I script with a kmyQuest Fragment? Confused, any direction would be fantastic!

 

Thank you!

 

TLDR; How can I check that a cell contains two npc's for a quest and then get the dog follower to stop following me and stick with the quest giver and then advance the quest forward? Not sure where script needs to be scripted at.

 

-Steve

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I would use a bix marker that is also use for draugr traps to dtect when the dog hits that marker then verify if the quest is at a given stage and make him follow the quest giver.

Thank you so much! I will check this out and give it a shot! Light in the darkness as they say.

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