SteveTheBot Posted August 15, 2016 Share Posted August 15, 2016 Good Evening! I am trying to make a quest that will have the Player go to a location, talk to the dog so it follows you and then you travel or fast travel back to the quest giver. With the Dog and Quest Giver in the same location I wish to advance the objective to the next stage and have the dog follow the quest giver instead of the player. So far I have made it so the dog will follow me as a follower does but I am not sure on how to go about checking that the dog is in the same cell as the quest giver? I have an alias reference for both the dog and quest giver. Not quite sure if this should be something I script with a kmyQuest Fragment? Confused, any direction would be fantastic! Thank you! TLDR; How can I check that a cell contains two npc's for a quest and then get the dog follower to stop following me and stick with the quest giver and then advance the quest forward? Not sure where script needs to be scripted at. -Steve Link to comment Share on other sites More sharing options...
redrakiton125 Posted August 15, 2016 Share Posted August 15, 2016 (edited) I would use a big marker that is also use for draugr traps to detect when the dog hits that marker then verify if the quest is at a given stage and make him follow the quest giver. Edited August 15, 2016 by redrakiton125 Link to comment Share on other sites More sharing options...
SteveTheBot Posted August 15, 2016 Author Share Posted August 15, 2016 I would use a bix marker that is also use for draugr traps to dtect when the dog hits that marker then verify if the quest is at a given stage and make him follow the quest giver.Thank you so much! I will check this out and give it a shot! Light in the darkness as they say. Link to comment Share on other sites More sharing options...
NexusComa Posted August 15, 2016 Share Posted August 15, 2016 Idk, if you can get him to follow a npc. the dog in Riverwood seem to follow that child around so ...But, I'm sure you can get him to move towards a xMarker and a chain of XMarkers could mimic following the quest givers path. Link to comment Share on other sites More sharing options...
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