Jump to content

Textures Working IN Creation Kit - Not Work IN Game


crazyocod

Recommended Posts

Okay well I appreciate the time you've spent trying to assist me. I'm not sure if you're not understanding my issue, or if I'm not understanding you... but I never asked anyone to build the mod for me, I was simply trying to help us both get on the same page because I never felt like we were. I don't feel like you've explained to me anything I don't already know. Additionally, you've been using my completely functional, and published mod as an example for something I've been doing wrong? Again, all I'm finding is confusion in this, and also again lol, that may be my inability to comprehend what you're teaching. Regardless, using the same methods and understanding that created my first mod, I cannot seem to replicate that success with electrical traps in any way whatsoever (colors, no colors, colored glow maps, white glow maps with colored emissives, it doesn't matter. They simply won't work outside the CK, and Bethesda apparently wasn't able to do it either). Maybe you've already explained why I'm failing, and I've just misunderstood you completely, but that's okay I'll be moving on. Updating my mod with glowy electrical traps was never that important, and coming here asking for assistance was more about satisfying my curiosity and learning a thing or two, than it was finding a workhorse to finish my mod. Again, I really do appreciate your time and effort. It's more than, well... anyone... has offered.

Link to comment
Share on other sites

 

They simply won't work outside the CK, and Bethesda apparently wasn't able to do it either). Maybe you've already explained why I'm failing, and I've just misunderstood you completely.

If I find the time I'll arrange the data for you and just send it to you VIA PM, and you can do what you wish with it.

 

It is my intention to see you accomplish the task in a manner fitting for consumers use that works without any doubts.

 

CK and in game are not the same. Logic might be a fault here.

 

The Demo demonstrates how things are supposed to work..each item seen in that shot *.dds are not labeled as colors, but they are indeed color changes under a different name.

 

Without providing the skins for the colors, you won't see changes in game.

 

"traps" understood.

Edited by Purr4me
Link to comment
Share on other sites

(Bethesda) lol, no, they are not me and I am not them.

 

Modders can do better then they ever could which is in it's self an insult to that company.

 

edits, always edits, this laptop current is anew mac flat top.

 

keys too close together and it's hard to type on it.

Edited by Purr4me
Link to comment
Share on other sites

Don't ever be confused about "break downs", I broke your data down to inspect it's contents and in a way to assure you were indeed missing "data", that's what that was all about.

 

 

My mod isn't missing any data lol... It's perfectly functional. Look, like I said, I appreciate your time, but I don't think we've been talking about the same things at all. Regardless, I think I've discovered the problem with my electrical traps. They have a scripted "soot/charred" effect that covers the majority of the trap (definitely covers the fusion cells), and I think there's some related value that is preventing the glow maps to work as I expected. I'm not 100% certain, and I certainly don't have a solution yet, but it's quite literally all I can think might interfere with it. If anyone has any insight into THAT without having to needlessly "break down" my entirely unrelated, published mod... I give you many many thanks in advance.

 

 

EDIT: I see now where we started misunderstanding one another. You must have been under the impression that my published mod "Another Glowy Fallout Mod" was the one that was broken. However, it is not. The _g.dds is black and white because the colors are defined by the material file in the "Main Files" folder, and the meshes in each individual "color" folder are attached to their respective "colored" material file. I think my folder structure confused you... it's just setup that way because it was the easiest way based on my fomod setup. The Traps folder you found is empty because I haven't published the traps, but I accidentally left the folder in the LEAN version of my mod. Seems as though you've been trying to teach me the basics this whole time, albeit in your own way, and we're simply way passed that.

Edited by crazyocod
Link to comment
Share on other sites

I'm here for you if you need me to assist if possible. your data I downloaded does not work here , probably the same reason you just mentioned.

Like you said, in the CK, they appear fine:

https://s26.postimg.org/yq67up6a1/glowing_items.jpg

 

https://s26.postimg.org/j63fhwljd/pink.jpg

 

just not in game.

where and what Value ?

Edited by Purr4me
Link to comment
Share on other sites

Acknowledged the updated post, I'm trying to help you find where in the code the data is refusing to render in-game.

Logic dictates what you have done should be working. For some unknown reason we need to find out why it's not.

 

Could it be the source file? BSGM

 

IF you look hard enough, I am sure you will figure it all out case in point:

Screen_Shot0.jpg

Screen_Shot1.jpg

Kitty Black

Edited by Purr4me
Link to comment
Share on other sites

The above last post is to enhance what your saying, I am guessing now it's a current works you have the issues with?

 

Not published yet? that where I am at. So what your saying is there something there going on that is preventing the current works from showing up in game? is this correct?

----------------------

give me the list of the traps data in question where to get them, the exact data involved so I can see whats going on here.

Edited by Purr4me
Link to comment
Share on other sites

Data/Materials/Traps/ElectricalTrap01.bgsm

 

Data/Meshes/Traps/ElectricalTrap/ElectricalTrap01.nif -- Data/Meshes/Traps/ElectricalTrap/WorkshopElectricalTrap01.nif

 

Data/Textures/Traps/ElectricalTrap01_x.dds

 

 

http://i.imgur.com/XLdQAbu.jpg

 

 

 

My fusion cells work fine... it's the traps I can't get to work. I think it may have something to do with the effect/script of the trap itself. After a trap discharges, it is coated by a black soot. I think it's this effect that is changing the way the glow map is suppose to work... I just don't know how.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...