crazyocod Posted August 18, 2016 Author Share Posted August 18, 2016 Okay well I appreciate the time you've spent trying to assist me. I'm not sure if you're not understanding my issue, or if I'm not understanding you... but I never asked anyone to build the mod for me, I was simply trying to help us both get on the same page because I never felt like we were. I don't feel like you've explained to me anything I don't already know. Additionally, you've been using my completely functional, and published mod as an example for something I've been doing wrong? Again, all I'm finding is confusion in this, and also again lol, that may be my inability to comprehend what you're teaching. Regardless, using the same methods and understanding that created my first mod, I cannot seem to replicate that success with electrical traps in any way whatsoever (colors, no colors, colored glow maps, white glow maps with colored emissives, it doesn't matter. They simply won't work outside the CK, and Bethesda apparently wasn't able to do it either). Maybe you've already explained why I'm failing, and I've just misunderstood you completely, but that's okay I'll be moving on. Updating my mod with glowy electrical traps was never that important, and coming here asking for assistance was more about satisfying my curiosity and learning a thing or two, than it was finding a workhorse to finish my mod. Again, I really do appreciate your time and effort. It's more than, well... anyone... has offered. Link to comment Share on other sites More sharing options...
Purr4me Posted August 18, 2016 Share Posted August 18, 2016 (edited) They simply won't work outside the CK, and Bethesda apparently wasn't able to do it either). Maybe you've already explained why I'm failing, and I've just misunderstood you completely.If I find the time I'll arrange the data for you and just send it to you VIA PM, and you can do what you wish with it. It is my intention to see you accomplish the task in a manner fitting for consumers use that works without any doubts. CK and in game are not the same. Logic might be a fault here. The Demo demonstrates how things are supposed to work..each item seen in that shot *.dds are not labeled as colors, but they are indeed color changes under a different name. Without providing the skins for the colors, you won't see changes in game. "traps" understood. Edited August 18, 2016 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted August 18, 2016 Share Posted August 18, 2016 (edited) (Bethesda) lol, no, they are not me and I am not them. Modders can do better then they ever could which is in it's self an insult to that company. edits, always edits, this laptop current is anew mac flat top. keys too close together and it's hard to type on it. Edited August 18, 2016 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted August 18, 2016 Share Posted August 18, 2016 Don't ever be confused about "break downs", I broke your data down to inspect it's contents and in a way to assure you were indeed missing "data", that's what that was all about. Link to comment Share on other sites More sharing options...
crazyocod Posted August 24, 2016 Author Share Posted August 24, 2016 (edited) Don't ever be confused about "break downs", I broke your data down to inspect it's contents and in a way to assure you were indeed missing "data", that's what that was all about. My mod isn't missing any data lol... It's perfectly functional. Look, like I said, I appreciate your time, but I don't think we've been talking about the same things at all. Regardless, I think I've discovered the problem with my electrical traps. They have a scripted "soot/charred" effect that covers the majority of the trap (definitely covers the fusion cells), and I think there's some related value that is preventing the glow maps to work as I expected. I'm not 100% certain, and I certainly don't have a solution yet, but it's quite literally all I can think might interfere with it. If anyone has any insight into THAT without having to needlessly "break down" my entirely unrelated, published mod... I give you many many thanks in advance. EDIT: I see now where we started misunderstanding one another. You must have been under the impression that my published mod "Another Glowy Fallout Mod" was the one that was broken. However, it is not. The _g.dds is black and white because the colors are defined by the material file in the "Main Files" folder, and the meshes in each individual "color" folder are attached to their respective "colored" material file. I think my folder structure confused you... it's just setup that way because it was the easiest way based on my fomod setup. The Traps folder you found is empty because I haven't published the traps, but I accidentally left the folder in the LEAN version of my mod. Seems as though you've been trying to teach me the basics this whole time, albeit in your own way, and we're simply way passed that. Edited August 24, 2016 by crazyocod Link to comment Share on other sites More sharing options...
Purr4me Posted August 24, 2016 Share Posted August 24, 2016 (edited) I'm here for you if you need me to assist if possible. your data I downloaded does not work here , probably the same reason you just mentioned.Like you said, in the CK, they appear fine:https://s26.postimg.org/yq67up6a1/glowing_items.jpg https://s26.postimg.org/j63fhwljd/pink.jpg just not in game.where and what Value ? Edited August 24, 2016 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted August 24, 2016 Share Posted August 24, 2016 (edited) Acknowledged the updated post, I'm trying to help you find where in the code the data is refusing to render in-game.Logic dictates what you have done should be working. For some unknown reason we need to find out why it's not. Could it be the source file? BSGM IF you look hard enough, I am sure you will figure it all out case in point:Kitty Black Edited August 24, 2016 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted August 24, 2016 Share Posted August 24, 2016 (edited) The above last post is to enhance what your saying, I am guessing now it's a current works you have the issues with? Not published yet? that where I am at. So what your saying is there something there going on that is preventing the current works from showing up in game? is this correct?----------------------give me the list of the traps data in question where to get them, the exact data involved so I can see whats going on here. Edited August 24, 2016 by Purr4me Link to comment Share on other sites More sharing options...
crazyocod Posted August 24, 2016 Author Share Posted August 24, 2016 Data/Materials/Traps/ElectricalTrap01.bgsm Data/Meshes/Traps/ElectricalTrap/ElectricalTrap01.nif -- Data/Meshes/Traps/ElectricalTrap/WorkshopElectricalTrap01.nif Data/Textures/Traps/ElectricalTrap01_x.dds http://i.imgur.com/XLdQAbu.jpg My fusion cells work fine... it's the traps I can't get to work. I think it may have something to do with the effect/script of the trap itself. After a trap discharges, it is coated by a black soot. I think it's this effect that is changing the way the glow map is suppose to work... I just don't know how. Link to comment Share on other sites More sharing options...
Purr4me Posted August 24, 2016 Share Posted August 24, 2016 Give me a little bit of time, on the road Link to comment Share on other sites More sharing options...
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