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(Load order inside) Decently modded save and can't figure out why I crash when entering Goodneighbor in every possible way


travdoty

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Title is pretty much it. No matter how I enter goodneighbor (entrance, COC command to every possible location [exterior, instanced buildings, etc]) I get a CTD on the loading screen. I've tried a few various goodneighbor mods to see if that might fix it and nah. Here's my load order:

 

 

# This file is used by Fallout4 to keep track of your downloaded content.

# Please do not modify this file.
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*ArmorKeywords.esm
*Loads.esm
*NewCalibers.esp
*TrueStormsFO4.esm
*Worsin's Garage.esm
*SpringCleaning.esm
*Snap'n Build.esm
*SettlementKeywords.esm
*Homemaker.esm
*Unofficial Fallout 4 Patch.esp
*mso_sms.esp
*BetterModDescriptions.esp
*KFT_MoreDescriptiveMutations.esp
*Loads of Ammo - Leveled Lists.esp
*3dscopes.esp
*BetterItemSorting.esp
*Realistic Guns and Bullets Overhaul.esp
*Scrap Everything - Core.esp
*GunnersOverhaul.esp
*Weaponsmith Extended 2.esp
*PipeGunRedux.esp
*3dscopes-AddToSpawnList.esp
*3dscopes-framework.esp
*3dscopes-FarHarbor.esp
*Armorsmith Extended.esp
*BetterModDescriptionsAE.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*Crafting Workbenches - Automatron DLC.esp
*OctaviusSentibar_Labels.esp
*Homemaker - Greenhouse Disabler.esp
*SRM.esp
*SRM_Corpse0.esp
*Snap and Build - Greenhouse.esp
*Snap'n Build - Roofs.esp
*SnB - Windows.esp
*Business Settlements.esp
*AdvSettleTurretSet-Real.esp
*Build High - Expanded Settlements.esp
*InteriorsEnhanced.esp
*ImmersiveGenericDialogues.esp
*Railroad HQ Overhaul 1.0.esp
*MojaveImports.esp
*SkjAlert_All_DLC.esp
*LegendaryModification.esp
*LegendaryModificationMisc.esp
*Armor_Mods_Expanded_v1b2.esp
*Minutemenoverhaul.esp
*AnyModAnyWeapon.esp
*LegendaryModification2LM.esp
*LegendaryMod2LMAnyModAnyWeap.esp
*More Power Armour Mods.esp
*BetterSettlers.esp
*FQ_NoMoreLODFlicker.esp
*BetterSettlersNoLollygagging.esp
*DD_Khassar_De_Templari_Increased_build.esp
*BetterJunkFences.esp
*DD_All_the_COncrete.esp
*Great Actors - Companions.esp
*Great Actors - NPCs.esp
*ImmersiveScrapping.esp
*PWOFarHarbor.esp
*Reverb and Ambiance Overhaul.esp
*TrueStormsFO4-FarHarbor.esp
*TrueStormsFO4-EarlierSunsets.esp
*TrueStormsFO4-EarlierSunsetsFH.esp
*AWKCRPatch-UFO4P.esp
*Radiant Clouds and Fogs.esp
*DarkerNights.esp
*DarkerNights-Radiant.esp
*BetterNightVision.esp
*Cuts and Blunts 3.0.esp
*SettlersRename.esp
*MortalSettlers.esp
*EferasBetterBeds.esp
*slevins_chemVFX-Light.esp
*Faster Terminal Displays (20x).esp
*ImmersiveVendors.esp
*IWN Core 1.7.esp
*LongerPowerLines3x.esp
*Lots More Facial Hair.esp
*Lots More Male Hairstyles.esp
*Pip-Boy Flashlight.esp
*dD-Realistic Ragdoll Force.esp
*ScrapThatMisc.esp
*TakeCover.esp
*TrueStormsFO4-GlowingSeaExtraRads.esp
*TrueStormsFO4-FarHarborExtraRads.esp
*VisibleWeapons.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*WIPAG - Paint Garage - Full (Easy).esp
*WIPAG - Decal Station.esp
*WIPAG - Materials Overhaul.esp
*WIPAG - Mod Overhaul.esp
*WIPAG - Legendary Mods Compatibility Patch.esp
*WIPAG - Model-X.esp
*WIPAG - Wearable Backpacks and Pouches Compatibility Patch.esp
*Extended weapon mods.esp
*Fr4nssonsLightTweaks.esp
*WET Clearer.esp
*SC_ExpandedScrapList.esp
*Arbitration - Survival Damage by Player 2.5x.esp
*Arbitration - Survival Damage to Player 5x.esp
*Arbitration - Better Combat AI.esp
*D.E.C.A.Y.esp
*Arbitration - Reduced Grenade Spam.esp
*Arbitration - Farther Grenade Detection.esp
*Arbitration - Stealth Overhaul.esp
*Arbitration - Fall Damage Overhaul.esp
*Arbitration - Compass Radar Reduction.esp
*Arbitration - Molotov.esp
*Arbitration - Reload and Walk Speed.esp
*Arbitration - Speed Uninstaller (Remove This and Save).esp
*ManufacturingExtended.esp
*ManufacturingExtendedFH.esp
*DN Far Harbor.esp
*DN Music.esp
*AnotherLife.esp
*Diamond City Enhanced.esp
*NX Pro - Farm Core.esp
*SuperMutantOverhaul.esp
*ReGrowth.esp
*WET.esp
*Orphans.esp
*Conquest.esp
*BetterResourceDescriptions.esp
*BetterStores.esp
*BS-FarHarborExpansion.esp
*SSEX.esp
*Clean Water - Clear - Rads.esp
*Glowing Animals Emit Light.esp
*Grasslands - Healthy.esp
*SatelliteWorldMap.esp
*Quick Save.esp
*MPPA - More Powerful Power Armor.esp
*SMC.esp
*IncreasedSettlerPopulation100.esp
*Scrap Everything - Automatron.esp
*Scrap Everything - Far Harbor.esp
*WorkshopCategoriesFixer.esp
*NX Pro - Harvest Overhaul.esp
*NX Pro - Farm Core - Homemaker.esp
*NX Pro - Farm Core - Spring Cleaning.esp
*NX Pro - Farm Core - No Requirements.esp
*NX Pro - Farm Core - Rebalancer 06I.esp
*Cannabis Commonwealth.esp
*Snap and Build - Capsule.esp
*Snap and Build - The Bunker_transfer.esp
*Snap'n Build - reinitialize fix.esp
*AdvBubbleTurretSet-Real.esp
*Better Vendor Stalls.esp
*DarkerNightsDetection.esp

 

 

Are there any quests that have certain steps you have to finish before being able to enter? I remember having to console through a few bugged quests along the way in this save file, perhaps that messed something up?

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Check your mods for updates, first. Then disable the legendary mods. You will have to remove any, and all, legendary mods you have put in, so far, then try to enter Good Neighbor. Not sure what else is wrong, but try also running Loot.

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I found a mod in my list called Legendary Modifications and nixed that one. Updated all the ones that were behind a version and used LOOT at the end to sort it all. Still crashing the same, but I have a question about LOOT. Before LOOT sorting, I have 9 errors and 1 message. After sorting and applying, 0 errors and 0 messages. Is LOOT being weird or is that a normal behavior of a successful sort?

Edited by travdoty
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Bump, anyone think it would be worth posting screens of what my LOOT looks like?

yes it is, but right now I do not trust LOOT to properly sort my load order. Most mods it does ok, but I have a few I know it places it the wrong order. Finding errors it is great for.

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